#game-dialog #bevy #yarn #friendly #run-time

no-std yarnspinner_core

Core concepts for Yarn Spinner for Rust, the friendly tool for writing game dialogue

11 releases (7 breaking)

Uses new Rust 2024

new 0.8.0 Mar 2, 2026
0.6.1 Oct 14, 2025
0.5.0 Apr 27, 2025
0.5.0-rc.1 Mar 30, 2025
0.2.0 Feb 18, 2024

#2807 in Game dev

Download history 74/week @ 2025-11-10 133/week @ 2025-11-17 202/week @ 2025-11-24 168/week @ 2025-12-01 141/week @ 2025-12-08 185/week @ 2025-12-15 161/week @ 2025-12-22 142/week @ 2025-12-29 100/week @ 2026-01-05 109/week @ 2026-01-12 123/week @ 2026-01-19 294/week @ 2026-01-26 207/week @ 2026-02-02 185/week @ 2026-02-09 187/week @ 2026-02-16 136/week @ 2026-02-23

794 downloads per month
Used in 8 crates (3 directly)

MIT/Apache

110KB
2.5K SLoC

The core components of Yarn Spinner, used for both the compiler and the runtime. These mostly follow the same structure as in the original Yarn Spinner.

You probably don't want to use this crate directly.

  • If you're a game developer, you'll want to use a crate that is already designed for your game engine of choice, such as bevy_yarnspinner for the Bevy engine.
  • If you wish to write an adapter crate for an engine yourself, use the yarnspinner crate. Types and functions used all throughout the runtime and compiler.

Dependencies

~2–51MB
~775K SLoC