1 unstable release
new 0.1.0 | Feb 19, 2025 |
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#388 in Build Utils
13KB
127 lines
wgpu_shader_checker
This crate includes a single macro, include_wgsl
, that replaces the default wgpu macro of the same name.
It has a similar functionality to the wgpu one, however this macro performs a compile time check on the shader, throwing a compile issue if the shader does not compile.
Usage
use wgpu_shader_checker::include_wgsl;
fn main() {
let shader = include_wgsl!("shaders/shader.wgsl")
}
Usage note
The macro expects a path relative to CARGO_MANIFEST_DIR
as opposed to relative to the way the original macro works.
This is due to it currently being impossible to implement that behaviour, until the proc_macro::Span
inspection API feature is stabilized.
Dependencies
~6–14MB
~168K SLoC