#p2p #peer-connection #web-rtc #wasm-bindgen #peer-id #send #server

wasm_p2p

Simple peer-to-peer library for Rust + WASM, built on top of WebRTC

4 releases

0.1.3 Jul 18, 2024
0.1.2 Jul 12, 2024
0.1.1 Jul 10, 2024
0.1.0 Jul 10, 2024

#2102 in Network programming

Download history 3/week @ 2024-09-13 1/week @ 2024-09-20 3/week @ 2024-09-27 1/week @ 2024-10-04

148 downloads per month

MIT license

22KB
410 lines

WASM P2P

Simple peer-to-peer library for Rust + WASM, built on top of WebRTC


Introduction

This is a simple peer-to-peer library for Rust + WASM, built on top of WebRTC. In the following example, we will connect to another peer and send it Hello world:

use wasm_p2p::{wasm_bindgen_futures, P2P};

fn main() {
    wasm_bindgen_futures::spawn_local(main_async());
}

async fn main_async() {
    let p2p = P2P::new("wss://signaling.luisherasme.com").await;
    let peer = p2p.connect("other-peer-id").await;
    peer.send("Hello world");
}

Installation

cargo add wasm_p2p

Usage

Setup

To establish a peer-to-peer connection, we need to send information like our IP address to the other peer so that it knows how to reach us. The server that we use to exchange this information is called a signaling server.

To initialize the P2P client, you need to pass the URL of the signaling server:

let mut p2p = P2P::new("wss://signaling.luisherasme.com").await;

In the previous example, we used wss://signaling.luisherasme.com as the signaling server. This server is free, and the code is open source so that you can create your own version. The code is available here.

Peer ID

The signaling server assigns a random, unique ID to each peer:

let id = p2p.id();

Connections

You can start a connection by calling p2p.connect with the peer ID of the destination peer.

let connection = p2p.connect("OTHER_PEER_ID").await;

You can get all the new connections by calling p2p.receive_connections:

let connections = p2p.receive_connections();

Receive meesages

To receive messages from the other peers that are connected to you, you can call the receive method:

let messages = connection.receive();

Send message

To send a message to another peer you have to use the send method:

let data = "EXAMPLE DATA YOU CAN SEND ANY &STR";
peer.send(data);

Custom ICE Servers

You can set your own ICE servers:

use wasm_p2p::{wasm_bindgen_futures, ConnectionUpdate, P2P, IceServer};

fn main() {
    wasm_bindgen_futures::spawn_local(main_async());
}

async fn main_async() {
    let mut p2p = P2P::new("wss://signaling.luisherasme.com");

    let ice_servers = vec![IceServer {
        urls: String::from("stun:stun.l.google.com:19302"),
        credential: None,
        credential_type: None,
        username: None,
    }];

    p2p.set_ice_servers(ice_servers);
}

Furthermore, you can create an ICE server from a &str:

use wasm_p2p::{wasm_bindgen_futures, ConnectionUpdate, P2P, IceServer};

fn main() {
    wasm_bindgen_futures::spawn_local(main_async());
}

async fn main_async() {
    let mut p2p = P2P::new("wss://signaling.luisherasme.com");
    let ice_servers = vec![IceServer::from("stun:stun.l.google.com:19302")];
    p2p.set_ice_servers(ice_servers);
}

Examples

Dependencies

~8–11MB
~202K SLoC