11 releases (7 breaking)

0.8.2 Jan 14, 2019
0.7.1 Jan 4, 2019

#1115 in Game dev

26 downloads per month

MIT license

40KB
908 lines

Victorem

Easy UDP game server and client framework for creating simple 2D and 3D online game prototype in Rust.

Example

Cargo.toml

[dependencies]
victorem = "0.8.2"

Client

use victorem;
use std::time::{Duration, Instant};

fn main() {
    let mut client = victorem::ClientSocket::new(11111, "127.0.0.1:22222").unwrap();
    let mut id: u32 = 0;
    let mut timer = Instant::now();
    let period = Duration::from_millis(100);
    loop {
        if timer.elapsed() > period {
            timer = Instant::now();
            id += 1;
            let _ = client.send(format!("Ping {}", id).into_bytes());
        }
        let _ = client
            .recv()
            .map(|v| String::from_utf8(v).unwrap_or(String::new()))
            .map(|s| println!("From Server: {}", s));
    }
}

Server

use victorem;
use std::net::SocketAddr;
use std::time::Duration;

struct PingPongGame {
    id: u32,
}

impl victorem::Game for PingPongGame {
    fn handle_command(
        &mut self,
        delta_time: Duration,
        commands: Vec<Vec<u8>>,
        from: SocketAddr,
    ) -> victorem::ContinueRunning {
        for v in commands {
            println!(
                "From Client: {:?} {} {}",
                delta_time,
                from,
                String::from_utf8(v).unwrap_or(String::new()),
            );
        }
        true
    }

    fn draw(&mut self, delta_time: Duration) -> Vec<u8> {
        self.id += 1;
        format!("Pong {} {:?}", self.id, delta_time).into_bytes()
    }
}

fn main() {
    let mut server = victorem::GameServer::new(PingPongGame { id: 0 }, 22222).unwrap();
    server.run();
}

Dependencies

~1–1.6MB
~36K SLoC