3 releases (breaking)
0.5.0 | Jun 9, 2024 |
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0.4.0 |
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0.3.0 | Jan 12, 2024 |
0.2.1 | Apr 16, 2023 |
#203 in Game dev
150KB
3.5K
SLoC
uesave
A library for reading and writing Unreal Engine save files (commonly referred to as GVAS).
It has been tested on an extensive set of object structures and can fully read and write Deep Rock Galactic save files (and likely a lot more).
There is a small binary utility to quickly convert saves to and from a plain text JSON format which can be used for manual save editing.
Usage
$ cargo install --git https://github.com/trumank/uesave-rs.git
$ uesave --help
Usage: uesave <COMMAND>
Commands:
to-json Convert binary save to plain text JSON
from-json Convert JSON back to binary save
edit Launch $EDITOR to edit a save file as JSON in place
help Print this message or the help of the given subcommand(s)
Options:
-h, --help Print help information
-V, --version Print version information
Alternative projects
in no particular order:
- https://github.com/rob0rt/drg-save-parser
- https://github.com/ch1pset/UESaveTool
- https://github.com/13xforever/gvas-converter
- https://github.com/RagingLightning/gvas-converter
- https://github.com/SparkyTD/UnrealEngine.Gvas
- https://github.com/localcc/gvas
- https://github.com/oberien/gvas-rs
- https://github.com/scottanderson/railroad.studio
- https://github.com/CrystalFerrai/UeSaveGame
- https://github.com/agc93/unsave
Dependencies
~4–14MB
~187K SLoC