#ecs #game #highly #flexible #framework

nightly twre_ecs

Soon to be highly flexible Entity-Component-System framework

2 releases

Uses old Rust 2015

0.0.2 Apr 4, 2015
0.0.1 Apr 4, 2015

#47 in #highly

CC0 license

33KB
917 lines

TODO

  • write doc
  • write tests
  • write examples
  • implement Query
  • make SafeIndexStore more flexible, introduce stores for secondary ids.
  • implement change, changesets and control?
  • implement systems and system-manager?
  • implement PartialWorld/WorldView

Dependencies

~225KB