#board-game #game-ai #turing #machine #puzzle #verifier #solve

bin+lib turing-machine-ai

Tools and an AI for the Turing Machine board game

1 unstable release

0.1.0 Aug 19, 2023

#369 in Games

MIT/Apache

75KB
1.5K SLoC

Turing Machine AI

An AI for the Turing Machine board game!

Currently, you can

  • Easily construct games from its verifiers.
  • Do all deductions: find all possible verifier combinations and codes
  • Find the best sequence of moves that will get you to the solution the quickest.

Example

The following example solves the first game in the booklet:

use std::error::Error;
use turing_machine_ai::{
    game::Game,
    code::Code,
    gametree::{Move, State, AfterMoveError, VerifierSolution::*}
};

/// Solve the first puzzle from the booklet.
fn main() -> Result<(), Box<dyn Error>> {
    let game = Game::new_from_verifier_numbers([4, 9, 11, 14].iter().copied());
    let state = State::new(&game);
    let (game_score, next_move) = state.find_best_move();
    assert_eq!(game_score.codes_guessed, 1);
    assert_eq!(game_score.verifiers_checked, 1);
    assert_eq!(next_move, Move::ChooseNewCode(Code::from_digits(1, 1, 1)?));

    let (state, _) = state.after_move(next_move)?;
    let (game_score, next_move) = state.find_best_move();
    assert_eq!(game_score.codes_guessed, 1);
    assert_eq!(game_score.verifiers_checked, 1);
    assert_eq!(next_move, Move::ChooseVerifier(0.into()));
    
    let (state, _) = state.after_move(next_move)?;
    assert!(state.is_awaiting_result());
    
    let (state, _) = state.after_move(Move::VerifierSolution(Cross))?;
    assert!(state.is_solved());
    assert_eq!(state.solution(), Some(Code::from_digits(2, 4, 1)?));

    Ok(())
}

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~310–770KB
~18K SLoC