#vm #hot-reloading #smart-leds #javascript #pixelblaze

nightly no-std trenchcoat

JavaScript-ish virtual machine for embedded, LEDs, hot code reload, etc

9 releases (4 breaking)

0.5.1 Nov 14, 2022
0.4.4 Oct 31, 2022
0.3.0 Oct 30, 2022
0.2.0 Oct 30, 2022
0.1.0 Oct 29, 2022

#99 in Emulators

Download history 4/week @ 2024-02-25 4/week @ 2024-03-10 112/week @ 2024-03-31

116 downloads per month

Custom license

1MB
2K SLoC

Rust 1.5K SLoC // 0.1% comments JavaScript 386 SLoC // 0.2% comments Python 38 SLoC // 0.2% comments Shell 2 SLoC // 0.5% comments

3 languages in a trenchcoat

A questionable combination of JavaScript (in syntax), FORTH (in spirit) and MicroPython (in terms of scope and being a wild mix of weird and kinda cool).

Dear $deity, why?

  • Hot code reloading on embedded without having to flash a whole new binary: especially on esp32-idf image size and thus turnaround time can be a bit of an obstacle.
  • Port Pixelblaze to Rust.

See it in action

This is the live code editor (observe changes to the hsv(...) call in the last line) + in-browser rendering, alongside hot code reload sent to a no_std,no_alloc microcontroller.

Features

  • extremely fast turnaround, no noticable delay between code change and web app/mcu update

  • Care has been taken to keep runtime platform, language and language dialect generic. This means:

    • runtime: you can run trenchcoat on a PC, a microcontroller, or in the browser.
    • language dialect: Pixelblaze-specific JavaScript extensions are factored out and don't pollute the standard JS namespace
    • language: the virtual machine actually executing code is a language-agnostic stack machine, there just happened to be a JavaScript parser lying around. If you want to add, say, Python syntax support, you totally can! I won't! (Pull requests are welcome, though)

Limitations

  • For a few reasons, currently nightly Rust is required.
  • Only a very minimal subset of JavaScript and Pixelblaze functionality is supported. You want for loops? Maybe in the next release…
  • Extremely unoptimized! Also, basically no prior art has been considered so it's probably full of Arrogant Rookie™ mistakes.
  • Parsing is not available on microcontrollers (so, no on-device REPL). The architecture allows implementing it, though.
  • Without a heap we're forced to use heapless collections, and those are unfortunately wasteful for the trenchcoat use case. Therefore as of version 0.5 even the no_std STM32F4 app uses an allocator instead. no_alloc support might be removed at some point, but it's kept around for now.
  • The license needs to be piped through a lawyer.

Enough talking, how do I run this?

Right now the main goal is getting pixelblaze support to mature, so that's also what these instructions will focus on.

The general approach is:

  1. Pick a runtime (console/web/embedded) and compile JavaScript/Pixelblaze source to bytecode. Pixelblaze examples can be found in res/, though as of version 0.5 only rainbow melt.js is verified to work - lots of implementation details are still missing!
  2. For embedded only: pick an update path - the web app uses inline compilation + HTTP to UART updates for hot code reload, but if you don't need that, you can also use the bundled console-compiler to compile bytecode to disk (.tcb for "TrenChcoat Bytecode" is a suggested file extension) and "somehow" have your firmware access it, e.g. via include_bytes!. If you want to update via http but your mcu is connected via UART (e.g. the bundled stm32f4-app), launch http-to-serial.py /dev/YOUR-SERIAL-DEVICE as a bridge.
  3. Spawn an Executor, start() it once and call do_frame() as many times as you wish to produce LED colors. On no_std, "current time" needs to be advanced manually from some timer source (the example app reuses the frame task's scheduling interval). Executor::exit() is optional.

Feature flag sets to pick:

  • Desktop: ["full"]
  • Web app/wasm: ["compiler", "log", "use-std"]
  • Embedded: ["defmt"] or ["defmt", "alloc"] when you have an allocator
    • esp32 with IDF (std support): ["log", "use-std"]

(note: logging is entirely defunct at the moment until I fix the macros)

WeAct STM32F4x1 aka "USB-C pill", "black pill"

  • you need a working hardware probe + probe-run setup.
  • the example app uses SPI2 on PB15 with 16 WS2812 LEDs. Most heavy LED lifting is done in the adjacent f4-peri crate; you can also use SPI1+PB5 by using the spi feature instead of the default spi_alt. f4-peri also supports the SK9822/APA102 protocol if you prefer a more stable LED.
cd console-compiler
cargo run -- -f pixelblaze -i ../res/rainbow\ melt.js -o "../res/rainbow melt.tcb" 
cd ../stm32f4-app
# probe-run is required
cargo rrb app

at this point you can either send the .tcb data over via cat ../res/rainbow melt.tcb > /dev/<USB UART>, or spin up the web code editor & python web-to-uart bridge for live editing fun!

Help, the app crashes saying the heap is too damn full!

try increasing HEAP_SIZE in src/bin/app.rs.

Espressif C3

Package directory: esp32-c3-app

You need a working Espressif native toolchain installation - more details here.

copy config.toml.example to config.toml and edit your wifi & LED settings. The current firmware supports WS2812 and APA102/SK9822 LED protocols via features ws2812 (data pin only) and apa102 (clock and data pins) respectively.

Build, flash and run using cargo espflash --release --monitor /dev/<ESP UART HERE> --features WS_OR_APA. The station (device) IP will be printed on successfully joining the wifi network. Put this IP in the web app config.toml list of endpoints= and start the web app (or use console-compiler & curl to POST new bytecode to http://<station ip>/).

Espressif S2

Should not be too much work to port since the C3 app uses esp-idf, any takers?

Raspberry Pi Pico

TODO, up next!

Browser/live code editor

(a cool bear spawns from an adjacent universe)

cool bear: Browser? As in ... you're running a rudimentary JavaScript virtual machine ... in the browser ...

author, in straightjacket: you got that exactly right. With no performance-boosting offload support whatsoever!

On the bright side, we don't need a separate compilation step as part of our build. Because the compiler also runs in the browser, muahahaha

Configuration

on every change to the code editor window, the web app tries to compile the source to bytecode and broadcasts it to all configured endpoints. Copy web-app/config.toml.example to web-app/config.toml and set:

  • endpoints: list of bytecode recipients - http://localhost:8008/ is the listen address of http-to-serial.py in case your target does not have its own web server. Note: if you build your own web server, it must offer at least minimal CORS support (see http-to-serial.py for further details)
  • pixel_count: number of LEDs to render in-browser
  • initial_js_file: initial contents of the editor window, populated via build.rs

running

  • You might need to install "wasm stuff" for Rust first.
  • the web app is written in Dioxus, a react-like framework in Rust. It needs dioxus-cli to run.
cargo install --git https://github.com/DioxusLabs/cli # their stable version seems broken atm
cd web-app
dioxus serve
$browser http://localhost:8080/

Acknowledgements

Resources

Pixelblaze expression language

Dependencies

~4–12MB
~129K SLoC