#channel #map #mpsc #iterator #channels

transformable_channels

Rust channels are a convenient abstraction, but for many uses cases, they miss high-level transformations such as map, filter, … . This crate introduces them.

2 releases

Uses old Rust 2015

0.1.1 Mar 13, 2016
0.1.0 Mar 13, 2016

#10 in #channels

MPL-2.0 license

20KB
312 lines

Build Status

Documentation

The problem at hand

Consider an event loop, defined as follows:

let (tx, rx) = channel();
thread::spawn(move || {
  for event in rx {
    match event {
      UIEvent::KeyboardEvent(ev) => { ... },
      UIEvent::MouseEvent(ev) => { ... },
      ...
    }
  }
});

Now, imagine a system library that can watch for keyboard events, with the following signature:

impl ThirdPartyLibrary {
  fn register_watch(&self, on_event: Sender<PrimitiveKeyboardEvent>) -> ...;
}

How can we interact with this library? Well, with Sender, the only way is to fire another thread, as follows:

let (tx2, rx2) = channel();
let tx = tx.clone(); // That's the tx for my event loop, see above.
thread::spawn(move || {
  for ev in rx {
    match tx.send(UIEvent::KeyboardEvent(ev) {
      Ok(_) => {},
      Err(_) => return, // Cleanup if nobody is listening anymore.
    }
  }
});

third_party_library.register_watch(tx2);

Wouldn't it be nicer and more resource-efficient if we could write the following and have it work without spawning a thread?

third_party_library.register_watch(tx.map(|ev| UIEvent::KeyboardEvent(ev)));

Now, let's assume that the situation is slightly more complicated and that our system needs to handle several keyboards. Now, we need to label each keyboard with a unique key.

With Sender, the only solution is to fire one thread per keyboard, i.e.

let key = ...;
let (tx3, rx3) = channel();
let tx = tx.clone(); // That's the tx for my event loop, see above.
thread::spawn(move || {
  for ev in rx {
    match tx.send(UIEvent::KeyboardEvent(key, ev) {
      Ok(_) => {},
      Err(_) => return, // Cleanup if nobody is listening anymore.
    }
  }
});

third_party_library.register_watch(tx3);

Wouldn't it be nicer and more resource-efficient if we could write the following and have it work without spawning a thread?

let key = ...;
third_party_library.register_watch(tx.map(move |ev| UIEvent::KeyboardEvent(key, ev)));

This crate is designed to make the nicer and more resource-efficient strategy possible.

No runtime deps