2 releases
0.1.1 | Aug 25, 2021 |
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0.1.0 | Aug 25, 2021 |
#72 in #handle
14KB
370 lines
toy_pool
Items in the pool will be reference-counted with strong Handle
s. When no Handle
is referring to an item, it can be removed on synchronization, or you can handle it manually.
Motivation
I'm going to re-implement my-game 's scene graph with this crate.
lib.rs
:
Pool with reference-counted items
Dependencies
~1.5MB
~36K SLoC