1 stable release
1.0.0 | Oct 6, 2023 |
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#1648 in Embedded development
55KB
1K
SLoC
LP55231 Linux Rust Driver
Linux driver for Texas Instruments LP55231, a 9 channel RGB/White LED controller with internal program memory and integrated charge Pump.
Features:
- Full implementation of I2C control interface in datasheet
- Ergonomic API to leverage the programming engine
- Easy to debug with optional features:
- read-after-write checks to validate register writes
- debug output to see the value in a register before and after a write
Initialization, setup, and preparing animations
This example covers a typical initialization of the driver, preparing three LEDs (R, G, B) for animated effects.
use ti_lp55231::{
Channel,
ChargePumpMode,
ClockSelection,
Direction,
Engine,
EngineExec,
EngineMode,
Instruction,
LP55231,
PreScale,
}
// Create the driver
let path = "/dev/i2c-2";
let i2c_addr = 0x32;
let ic = LP55231::create(path, i2c_addr)?;
// Power and configure the driver.
ic.set_enabled(true)?;
ic.set_misc_settings(Misc {
auto_increment_enabled: true,
powersave_enabled: true,
charge_pump_mode: ChargePumpMode::Auto,
pwm_powersave_enabled: true,
clock_selection: ClockSelection::ForceInternal,
})?;
// Channel assignment.
let (r, g, b) = (Channel::D7, Channel::D1, Channel::D2);
// Enable logarithmic brightness for a smoother ramp up effect.
ic.set_log_brightness(r, true)?;
ic.set_log_brightness(g, true)?;
ic.set_log_brightness(b, true)?;
// Enable ratiometric dimming to preserve the ratio between the
// RGB components of all mapped channels during animations
ic.set_ratiometric_dimming(r, true)?;
ic.set_ratiometric_dimming(g, true)?;
ic.set_ratiometric_dimming(b, true)?;
// Set color to orange
ic.set_channel_pwm(r, 255)?;
ic.set_channel_pwm(g, 128)?;
ic.set_channel_pwm(b, 0)?;
// Program the IC (see other example for implementations of `create_program`)
let instructions = create_program(&[r, g, b])?;
ic.load_program(&instructions)?;
// Wait for the ENGINE_BUSY bit to clear,
// indicating that all instructions have been loaded.
ic.wait_while_engine_busy(Duration::from_millis(10))?;
// Set up one of the programming engines to Halt & Hold (ready to execute).
let engine = Engine::E1;
ic.set_engine_exec(engine, EngineExec::Hold)?;
ic.set_engine_mode(engine, EngineMode::Halt)?;
// Run the effect
ic.set_engine_exec(engine, EngineExec::Free)?;
ic.set_engine_mode(engine, EngineMode::RunProgram)?;
Example effect: blinking
This example is an implementation of create_program
that prepares a blinking
effect to run in an endless loop.
fn create_program(channels_to_control: &[Channel]) -> [Instruction; 8] {
[
// ----- LED-to-Engine mapping table
// 00. Map all target output channels to the programming engine for control.
Instruction::map_channels(channels_to_control),
// ----- blink effect start
// 01-02. Set LED mapping table start/end index + activation.
Instruction::mux_map_start(0),
Instruction::mux_ld_end(0),
// 03. Power all mapped LEDs off.
Instruction::set_pwm(0),
// 04. Wait ~0.5 seconds (15.625ms * 30).
Instruction::wait(PreScale::CT15_625, 30),
// 05. Set all LEDs to max brightness.
Instruction::set_pwm(255),
// 06. Wait ~0.5 seconds (15.625ms * 30).
Instruction::wait(PreScale::CT15_625, 30),
// 07. Loop back to beginning of blink effect index.
Instruction::branch(1, 0),
]
}
Example effect: glow
fn create_program(channels_to_control: &[Channel]) -> [Instruction; 9] {
[
// ----- LED-to-Engine mapping table
// 00. Map all target output channels to the programming engine for control.
Instruction::map_channels(channels_to_control),
// ----- glow effect start
// 01-02. Set LED mapping table start/end index + activation.
Instruction::mux_map_start(0),
Instruction::mux_ld_end(0),
// 03. Quickly ramp up to max brightness.
Instruction::ramp(PreScale::CT0_488, 4, Direction::Up, 255),
// 04. Wait ~0.5 seconds (15.625ms * 30 = 468.75ms).
Instruction::wait(PreScale::CT15_625, 30),
// 05. Begin ramping brightness down to half (255 - 127 = 128).
Instruction::ramp(PreScale::CT15_625, 4, Direction::Down, 127),
// 06. Wait ~0.5 seconds (15.625ms * 30 = 468.75ms).
Instruction::wait(PreScale::CT15_625, 30),
// 07. Begin ramping brightness up to max (128 + 127 = 255).
Instruction::ramp(PreScale::CT15_625, 4, Direction::Up, 127),
// 08. Loop back to first step of effect.
Instruction::branch(1, 0),
]
}
Switching between effects
The programming engine supports up to 96 instructions, which gives you plenty of room to set up multiple effects. To switch between effects:
- pause the programming engine
- update the program counter to first index of next effect
- unpause the programming engine.
Example:
// Pause engine execution.
ic.set_engine_exec(Engine::E1, EngineExec::Hold)?;
ic.wait_while_engine_busy(Duration::from_millis(1))?;
// Update the program counter to the starting instruction of the desired effect
// This example assumes we're jumping to instruction 42, of the possible 96
// programming memory addresses.
ic.set_engine_program_counter(Engine::E1, 42)?;
// Unpause the engine and begin the new animation.
ic.set_engine_exec(Engine::E1, EngineExec::Free)?;
ic.set_engine_mode(Engine::E1, EngineMode::RunProgram)?;
Debugging
Read-after-write verifications
Read-after-write checks can be enabled with:
let ic = LP55231::create(...)?;
ic.verify_writes = true;
This will cause the driver to perform a read after every I2C write instruction to compare the value in the register. It will throw an exception if the read value does not match the written value.
[!NOTE] This is useful during development, especially around using the programming engines which must be in the correct internal state in order to allow changes.
Debug output
When enabled via debug_enabled
property, the driver will emit useful (but
rather verbose) output to help you understand the state of registers with every
read and write operation. Example:
let ic = LP55231::create(...)?;
ic.debug_enabled = true;
ic.set_enabled(true)?;
Will produce output:
set_enabled(true) {
00000000 << 0x00 ENABLE_ENGINE_CNTRL1
00100000 >> 0x00 ENABLE_ENGINE_CNTRL1
}
Scoping debug output for multiple I2C calls
Scope for multiple debug calls can be combined with the debug::scope!
macro:
fn multiple_i2c_calls(
ic: &mut LP55231,
value: bool,
) -> Result<(), LinuxI2CError> {
debug::scope!(ic, "example({})", value);
ic.set_enabled(value)?;
ic.set_enabled(!value)?;
Ok(())
}
multiple_i2_calls(true)?;
Would result in the following output:
example(true) {
set_enabled(true) {
00000000 << 0x00 ENABLE_ENGINE_CNTRL1
00100000 >> 0x00 ENABLE_ENGINE_CNTRL1
}
set_enabled(false) {
00100000 << 0x00 ENABLE_ENGINE_CNTRL1
00000000 >> 0x00 ENABLE_ENGINE_CNTRL1
}
}
See debug.rs docs for more details.
Getting started with development
- Clone the project and open the folder in VS Code
- Accept plugin suggestions (dev container required in non-linux envs)
- Re-open in dev container
[!NOTE] This project uses hermit to manage the Rust toolchain for this project. No prior installation of Rust required.
TODO
- Read/write pages in blocks (
at_once
param inread/write_program_page
)
Dependencies
~2MB
~44K SLoC