23 releases
0.2.6 | Jul 11, 2020 |
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0.2.5 | Dec 13, 2019 |
0.2.4 | Nov 21, 2019 |
0.2.1 | Jul 14, 2019 |
0.1.2 | Mar 28, 2018 |
#910 in Concurrency
60 downloads per month
Used in 2 crates
100KB
2K
SLoC
Threads Pool
This package provides an easy way to create and manage thread pools, so you don't have to.
How to use
In your project's Cargo.toml
, add dependency:
[dependencies]
threads_pool = "^0.2.0"
Then in your code:
extern crate threads_pool;
use std::time::Duration;
use std::thread::sleep;
use threads_pool::*;
fn main() {
// The pool lives as long as the `pool` variable, when pool goes out of
// the scope, the thread pool will be destroyed gracefully -- all threads
// will finish their current job and then garnered.
let pool = ThreadPool::new(8);
for num in 0..100 {
pool.execute(move || {
// Your code here...
println!("I'm in with: {}", num);
sleep(Duration::from_millis(10));
});
}
}
The package also provide a static pool which you can create once, and use it everywhere in your application.
This is called the shared_mode
:
extern crate threads_pool;
use std::time::Duration;
use std::thread::sleep;
use threads_pool::shared_mode;
fn main() {
// Create the pool here, then you can use the pool everywhere. If run a task without
// creating the pool, it will be equivalent of calling 'thread::spawn' on the task.
shared_mode::initialize(8);
for num in 0..100 {
shared_mode::run(move || {
// Your code here...
println!("I'm in with: {}", num);
sleep(Duration::from_millis(10));
});
}
// The static pool must be closed, or unfinished threads will be destroyed prematurely and could cause panic in the
// running threads. this is different from the managed pool where it can know when to shutdown as the allocated pool
// object goes out of the scope.
shared_mode::close();
}
Dependencies
~3MB
~46K SLoC