10 releases (6 stable)
1.3.0 | Mar 12, 2023 |
---|---|
1.2.0 | Mar 7, 2023 |
1.1.0 | Oct 7, 2022 |
0.3.0 | Sep 27, 2022 |
0.1.1 | Sep 25, 2022 |
#477 in Command-line interface
25 downloads per month
35KB
613 lines
termgame
TermGame is a small crate that extends tui-rs to make it easy to write TUI games.
Mainly used in COMP6991 at the University of New South Wales,
the crate provides the Controller
trait, which is accepted
by the run_game
function to start a game using a Crossterm
TUI (provided by tui-rs).
It also wraps many tui features, like StyledCharacter
,
GameEvent
, and Style
use termgame::{SimpleEvent, Controller, Game, GameEvent, StyledCharacter, run_game, KeyCode};
use std::error::Error;
use std::time::Duration;
struct MyGame {}
impl Controller for MyGame {
fn on_start(&mut self, game: &mut Game) {
}
fn on_event(&mut self, game: &mut Game, event: GameEvent) {
match event.into() {
SimpleEvent::Just(KeyCode::Char(ch)) => {
game.set_screen_char(1, 1, Some(StyledCharacter::new(ch)))
},
_ => {}
}
}
fn on_tick(&mut self, _game: &mut Game) {}
}
fn main() -> Result<(), Box<dyn Error>> {
let mut controller = MyGame {};
// run_game(&mut controller, Duration::from_millis(500))?;
println!("Game Ended!");
Ok(())
}
License: MIT OR Apache-2.0
Dependencies
~3–14MB
~109K SLoC