3 releases

Uses old Rust 2015

0.1.2 May 24, 2016
0.1.1 May 11, 2016
0.1.0 Apr 12, 2016

#20 in #client-connect

MIT/Apache

565KB
14K SLoC

Lua 10K SLoC // 0.1% comments Rust 3.5K SLoC // 0.0% comments Bitbake 63 SLoC

TDEngine

a game server for rust + lua

Build Status

How to run

git clone https://github.com/tickbh/tdengine.git
cd tdengine
cargo build

##dependence

  • redis server
  • mysql server

and then modify config/Gate_GlobalConfig.conf and config/Client_GlobalConfig.conf to config your mysql db info, and redis db info

Run these in different console

cargo run --example server    # Launch first tdengine node  (Gate server) (default as the standalone option)
cargo run --example client    # Launch a client to connect server

What is TDEngine?

An open source server engine, the clients and server communications can through the td_ptotocol. Now only has the console client.

Engine framework written using Rust, game logic layer using Lua(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games.

(TDEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.)he game itself.)

How To Use (Sorry, Only in Chinese now)

Read Wiki https://github.com/tickbh/tdengine/wiki

中文

QQ交流群:432216192

Dependencies

~17MB
~326K SLoC