#events #system #state #transition #sylasteven #pns #deactivated

sylasteven-system-pns

A system for sylasteven to recieve events from pns

3 releases

0.1.2 Oct 12, 2019
0.1.1 Oct 9, 2019
0.1.0 Oct 9, 2019

#2123 in Game dev

MIT/Apache

6KB
89 lines

System PNS

This is System PNS for the sylasteven game engine architecture. It uses the pns library for simulation. Events are created, when transitions are activated or deactivated in both play directions for a state.


lib.rs:

See README.md *

Dependencies

~99–280KB