1 unstable release
0.2.0 | Mar 4, 2024 |
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#933 in Game dev
24KB
543 lines
Swizzle 3ds
Swizzle textures from scanline to the 3ds's gpu texture format
This is a rust version of tex3ds basically, although it has less features and is more designed to be used as a library for other things (e.g. bevy)
lib.rs
:
Crate to swizzle textures for the GPU on the 3ds
An explanation of how the swizzling works can be found here also tex3ds is a great reference implementation
Dependencies
~13MB
~60K SLoC