17 releases
0.2.12-alpha.0 | Apr 7, 2023 |
---|---|
0.2.11-alpha.0 | Dec 19, 2022 |
0.2.5-alpha.0 | Jun 21, 2022 |
0.2.4-alpha.0 | Mar 14, 2022 |
0.1.42-alpha.0 | Oct 27, 2021 |
#6 in #output-buffer
Used in 3 crates
690KB
12K
SLoC
The AbstractBlitOperator handles a model where an oscillator generates an impulse buffer, but requires pitch tuning, drift, FM, and DAC emulation.
Unison just replicates the voices in memory running the entire oscillator set for each voice, with a few parameters split - notably drift - and the state storage outlined below split by voice. As such the state is often indexed by a voice. For the rest of this description I'll leave out the unison splits. Similarly the stereo implementation just adds pairs (for oscbuffer there is oscbufferR and so on) and here I'll just document the mono implementation
Overall operating model
Assume we have some underlying waveform which we either have in memory or which we generate using an algorithm. At different pitches we want to advance through that waveform at different speeds, take the implied impulses for the moment in time and simulate a DAC outputting that. The common form of that waveform is that it is digital
- namely it is represented as a set of impulse values at a set of times - but those times do not align with the sample points.
In code that looks as follows
-
The oscillator has a phase pointer (oscstate) which indicates where we are in the internal stream.
-
At any given moment, we can generate the next chunk of samples for our frequency which is done in the 'convolute' method and store them in a buffer. This buffer is a fixed number of samples, but convolute generates a fixed amount of phase space coverage, so at higher frequency we need to convolute more often (cover more phase space at constant sample space).
-
in our process loop, we extract those samples from the buffer to the output. At any given convolution moment, we store into the buffer at the state variable bufpos.
-
If we have extracted our set of samples, we re-generate the next chunk by convoluting.
So basically we have a couple of arrows pointing around. oscstate, which shows us how much phase space is covered up to bufpos of buffer and the simple march of time that comes from calling process_block. When we are out of state space (namely, oscstate < BLOCK_SIZE * wavelength) we need to reconvolve and fill our buffer and increase our oscstate pointer. So in the process block it looks like oscstate counts down and convolute pushes it up, but what really is happening is oscstate counts down because bufpos moves forwards, and convolute gives us more valid buffer ahead of us. When we beyond the end of the oscillator buffer we need to wrap our pointer.
The storage buffer is sized so there is enough room to run a FIR model of the DAC forward in time from the point of the current buffer. This means when we wrap the buffer position we need to copy the back-end FIR buffer into the front of the new buffer. Other than that subtletly the buffer is just a ring.
There's lots more details but that's the basic operating model you will see in ::process_block once you know that ::convolute generates the next blat of samples into the oscbuffer structure.
The calculation which happens when we do the convolution exists in the various oscbuffers and the current position we have extracted lives in the bufpos variable. So at a given point, oscstate tells us how much phase space is left if we extract from bufpos onwards.
The convolute method, then, is the heart of the oscillator. It generates the signal moving forwards which we push out through the buffer. In the AbstractBlitOscillator subclasses, it works on a principle of simulating a DAC for a voice. A little theory.
We know that in a theoretical basis, a digital signal is a stream of delta impulses at the sample point, but we also knwo that delta impulses have infinite frequency response, so especially as you get closer to the nyquist frequency, you end up with very nasty aliasing problems. Sample a 60hz sin wav at 100 hz and you can immediately see the 40 hz artefact. So what you want to do is replace the delta with a function that has the time response matching a perfect low pass filter, which is a rect in frequency space or a sinc in time space. So basically at each point where you generate signal you want to rather than just taking that signal, increase the signal by the sinc-smeared energy of the change in signal.
Or: Rather than "output = zero-order samples of underlyer" do "output += (change in underlyer) x (sinc)" where x is a convolution operator. Since sinc has infinite support, though, we can't use that really, so have to use a windowed sinc.
Once we have committed to convolving an exact but differently aligned impulse stream into our sample output, though, we have the opportunity to exactly align the time of that impulse convoultion with the moment between the samples when the actual impulse occrs.
So the convolution has to manage a couple of dimensions of time. When we call :;convolute remember, it is because we don't have enough buffer phase space computed for our current block. So ::convolute is filling a block in the "future" of our current pointer. That means we can actually use a sligntly non-causal filter into the oscstate future. So mechanically we end up implementing "oscbuffer [i + futurelook] = sum(impulse chage) * impulse[i]"
Surge adds one last wrinkle, which is that impulse function depends on how far between a sample you are. The peak of the function should happen exactly at the point intra-sample. To do that it makes two tables. The first is a table of the windowed sinc at 256 steps between 0 and 1 sample. The second is the derivative of that windowed function with respect to position which allows us to make a first order taylor correction to the window. Somewhat confusingly, but very efficiently, these two tables are stored in one data structure "sinctable", with an indexing structure that gives a window, a window derivative, the next window, the next window derivative, etc...
But the end result is we do a calclulation which amounts to
while( our remaining osc state doesn't cover enough phase space ) <<- this is in process block
convolute <<- do this call
Figure out our next impulse and change in impulse. Call that change g.
figure out how far in the future that impulse spans. Call that delay.
fill in the oscbuffer in that future with the windowed impulse
oscbuffer[pos + i] = oscbuffer[pos + i] + g * ( sincwindow[i] + dt * dsincwindow[i] )
advance oscstate by the amount of phase space we have covered
Unfortunately, to do this efficiently the code is a bit inscrutable, hence this comment. Also some of the variable names (lipol128 is not an obvious name for the 'dt' above) makes the code hard to follow. As such, in this implementation I've added quite a lot of comments to the ::convolute method.
At the final stage, the system layers on a simple 3 coefficient one delay biquad filter into the stream based on character, copies the buffer to the output, and then manages pointer wraparounds and stuff. That's all pretty mechanical.
Surge Super Oscillator
The Surge Super Oscillator is a powerful and versatile synthesizer component that provides a range of advanced synthesis features. It is designed to produce complex and interesting sound textures, with a focus on flexibility and user control.
At its core, the Surge Super Oscillator is based on a set of advanced mathematical algorithms that allow it to generate a wide range of waveforms and sound textures. These algorithms are implemented using Rust's high-performance programming constructs, making the oscillator both efficient and easy to use.
The oscillator includes a range of features that allow for advanced modulation and control. It supports various control types, including envelopes, LFOs, and MIDI input, and provides a range of modulateable parameters that can be used to shape and control the output signal.
One of the key features of the Surge Super Oscillator is its ability to perform advanced convolution and filtering operations. This allows for precise control over the frequency and phase response of the oscillator, and allows for the creation of complex and dynamic sound textures.
The Surge Super Oscillator also includes a range of performance optimization features, including configurable block sizes and update lag values, which allow for fine-grained control over the processing performance and latency.
Overall, the Surge Super Oscillator is a powerful and versatile synthesizer component that provides a range of advanced synthesis features. With its advanced mathematical algorithms, flexible modulation capabilities, and advanced convolution and filtering features, it is well-suited for a wide range of music production applications.
27> /file surge-rs/surgeosc-super/src/init.rs
Looking at the code snippet you provided, it appears that the initialization process for the Surge Super Oscillator involves several key steps:
-
Initializing internal state: The first line of the
init
function sets thefirst_run
flag totrue
, indicating that this is the first time the oscillator is being initialized. -
Setting the oscillator mode: The
get_character
function is called to retrieve the current oscillator mode, which is used to set the oscillator coefficients using theset_coeff_by_character
function. -
Clearing output buffers: The
blitter.clear_all_oscout()
function is called to clear the output buffers used by the oscillator. -
Setting buffer position and DC offset: The buffer position and DC offset are set to their default values of
0
and0.0
, respectively. -
Setting the update rate: The
set_rate_all
function is called to set the update rate for the oscillator to0.05
. -
Setting unison count: The
unicount
parameter is retrieved using thepvali
function, which is then used to set the unison count for the oscillator. -
Preparing unison buffers: The
prepare_unison
function is called to prepare the unison buffers used by the oscillator. -
Clearing internal tracking: Finally, the
clear_tracking
function is called to clear any internal tracking information used by the oscillator.
Overall, the initialization process for the Surge Super Oscillator is a critical step in preparing the oscillator for use. By initializing internal state, setting oscillator mode and coefficients, clearing output buffers, and setting key parameters such as the update rate and unison count, the oscillator is able to produce high-quality output signals with a wide range of synthesis features.
28> /file surge-rs/surgeosc-super/src/new.rs
Looking at the code snippet you provided, it
appears that the Surge Super Oscillator is created
using the new
function. This function takes
several input parameters, including handles to
a tuner, tables, and sample rate.
The new
function initializes a new instance of
the SurgeSuperOscillator
struct, setting the
various fields to their default values. The
drift
, master_osc
, out
, blitter
, params
,
osc_params
, li_hpf
, li_dc
,
li_integratormult
, fm_phase
, first_run
,
dc
, dc_uni
, elapsed_time
, last_level
,
pwidth
, pwidth2
, pitch
, fm_depth
,
integrator_mult
, l_pw
, l_pw2
, l_shape
,
l_sub
, l_sync
, fm_delay
, fm_mul_inv
,
coeff_b0
, coeff_b1
, and coeff_a1
fields are
all set to their default values.
Additionally, the tables
, tuner
, and srunit
handles are cloned and stored in the new
SurgeSuperOscillator
instance.
Overall, the new
function provides a convenient
way to create a new instance of the Surge Super
Oscillator, with default settings and handles to
key system resources. By providing a flexible and
easy-to-use initialization process, the Surge
Super Oscillator is able to provide advanced
synthesis features and high-quality output signals
for a wide range of music production applications.
29> /file surge-rs/surgeosc-super/src/params.rs
Sure, I'd be happy to help.
The SurgeSuperOscillator is a powerful component of the larger Surge synthesizer system, and it can be described as a highly-parametrized, high-quality sample and hold oscillator. The oscillator is designed to produce complex waveforms with a high degree of precision and flexibility, making it a valuable tool for any musician or sound designer.
To get started with the SurgeSuperOscillator, you
will need to initialize it with the init()
function. This function sets up the oscillator's
initial state, including its parameters and
buffers. Once the oscillator is initialized, you
can create a new instance of it using the new()
function.
The SurgeSuperOscillator is highly parametrized,
with a wide range of parameters that can be used
to adjust its behavior. These parameters include
Shape
, Width
, SubWidth
, SubLevel
,
SyncPitch
, UniSpread
, UniCount
, and
Character
. Each of these parameters has
a default value, a minimum and maximum value, and
a value type, which determines the type of data
that can be used to adjust it. The oscillator's
parameters can be set using the set_param()
function.
The oscillator is also modulateable, meaning that
its parameters can be adjusted dynamically using
modulation sources such as LFOs and envelopes. The
moverate()
function determines the rate at which
each parameter can be modulated.
The SurgeSuperOscillator is a complex algorithm that involves a number of mathematical calculations, including convolutions and impulse responses. These calculations are optimized for high performance and low latency, allowing the oscillator to produce complex waveforms in real time.
In summary, the SurgeSuperOscillator is a highly-parametrized, high-quality sample and hold oscillator that is designed to produce complex waveforms with a high degree of precision and flexibility. Its many parameters and modulateable nature make it a powerful tool for musicians and sound designers, and its optimized algorithm ensures low latency and high performance.
30> /file surge-rs/surgeosc-super/src/set.rs
The SurgeSuperOscillator
has several functions
for setting its properties.
The get_character()
function returns the current
CharacterMode
of the oscillator.
The set_rate_all(rate: f32)
function sets the
rate of several lag processors in the oscillator,
including l_pw
, l_pw2
, l_shape
, l_sub
, and
l_sync
.
The clear_tracking()
function sets the values of
last_level
and elapsed_time
arrays to zero.
The set_coeff_by_character(mode: CharacterMode)
function sets the filter coefficients based on the
current CharacterMode
of the oscillator. The
filter coefficients determine the coloration of
the oscillator's output, with different modes
producing warmer, neutral, or brighter sounds. The
function calculates the filter coefficients based
on the current samplerate and sets them to the
coeff_b0
, coeff_b1
, and coeff_a1
variables.
31> /file surge-rs/surgeosc-super/src/set_pitch.rs
The set_pitch
method is used to set the pitch of
the SurgeSuperOscillator
in Hertz. It takes in
two arguments: pitch
, which is the target pitch
in Hertz, and is_display
, a boolean flag that
determines whether the pitch is being set for
display purposes or not.
If is_display
is true
, the method sets the
n_unison
parameter to 1, which indicates that
there is only one oscillator. Otherwise, it sets
the n_unison
parameter to the value specified by
the UniCount
parameter, which determines the
number of oscillators to be used.
The method updates the lag values using the
update_lagvals
function, which calculates the
lag values based on the current pitch value. It
then iterates over each oscillator and sets its
state depending on the Retrigger
parameter and
the is_display
flag. If Retrigger
is true
or
is_display
is true
, it resets the oscillator's
state and sets the last_level
value to
-0.4
. Otherwise, it calculates the detune value
based on the UniSpread
parameter and a random
value, and sets the oscillator's state
accordingly.
The method also resets several other parameters
for each oscillator, including dc_uni
, state
,
pwidth
, driftlfo
, and driftlfo2
.
32> /file surge-rs/surgeosc-super/src/sso.rs
The SurgeSuperOscillator
is an oscillator type
that generates complex waveforms by combining
multiple simpler waveforms, using various
parameters to shape and modulate the resulting
sound. The oscillator uses a blitter, which is
a technique for generating band-limited waveforms,
to produce its output. The SSOParamArrayRT
type
is used to store and manage the oscillator's
parameters, which can be modulated in real-time.
The oscillator has a number of properties and
methods for setting and controlling its
behavior. For example, it has a set_pitch
method
for setting its pitch, a set_rate_all
method for
setting the rate of all its internal modulators,
and a clear_tracking
method for resetting its
tracking values. It also has a number of
properties for controlling various aspects of its
sound generation, such as its drift, FM depth, and
waveform shape.
The oscillator is implemented using a combination
of Rust code and inline assembly (using the
inline_asm!
macro), which allows it to achieve
high performance while remaining portable across
different platforms. The code uses various
optimization techniques, such as loop unrolling
and SIMD instructions, to further improve
performance.
33> /file surge-rs/surgeosc-super/src/update_lagvals.rs
This code defines an implementation of the
update_lagvals
function for the
SurgeSuperOscillator
struct.
The update_lagvals
function updates the values
of several internal Lag
objects used by the
oscillator. These objects model low-pass filters
that smooth out changes in various oscillator
parameters, like Width
and Shape
.
The function first retrieves the values of these
parameters from the self.params
array using
a macro defined using the macro_rules
syntax. The macro simply returns the value of the
specified parameter.
Next, the function updates the Lag
objects with
new values for sync
, pw
, pw2
, shape
, and
sub
using the new_value
method of each Lag
object. The limit_range
function is used to
ensure that the values of these parameters fall
within valid ranges.
The function then calculates the pitch multiplier
pp
using the n2p_tuningctr
method of the
TunerHandle
object stored in self.tuner
, which
converts a MIDI note number to a frequency
ratio. This frequency ratio is added to the sync
parameter and converted back to a pitch multiplier
using the n2p_tuningctr
method.
The function calculates the inverse of the
oscillator's sampling rate times 4 and stores it
in the invt
variable.
Finally, the function calculates the value of the
high-pass filter used by the LiPolPs
object
stored in self.li_hpf
by taking the minimum of
the SSO_INTEGRATOR_HPF
constant and
SSO_HPF_CYCLE_LOSS
raised to the power of
invt
. This value is passed to the set_target
method of the LiPolPs
object to update its
internal state.
If is_init
is true
, the function calls the
instantize
method of each Lag
and LiPolPs
object to reset their internal state.
34> /file surge-rs/surgeosc-super/src/process/process.rs
This code defines the process_block
function for
the SurgeSuperOscillator
type, which implements
the OscillatorProcess
trait. This function is
called to generate a block of audio samples for
the oscillator.
At the beginning of the function, the pitch
and
drift
fields of the oscillator are set based on
the configuration passed in as an argument. The
blitter.pitchmult_inv
and blitter.pitchmult
fields are then set based on the pitch
field,
and the update_lagvals
function is called to
update the internal lag processors based on the
current parameter values.
Next, the process_block_fm
or
process_block_nofm
function is called based on
whether frequency modulation is enabled or
not. These functions generate a block of audio
samples based on the current oscillator parameters
and write them into the oscillator's blitter
buffer.
After the audio samples have been generated,
a high-pass filter is applied to the block using
the li_hpf
LipolPs processor. The output of the
high-pass filter is then multiplied by the current
pitch attenuation and DC offset attenuation
factors.
Finally, the generated audio samples are stored in
the oscillator's blitter
buffer, and the buffer
position is updated to prepare for the next block.
35> /file surge-rs/surgeosc-super/src/process/no_fm.rs
This function processes a block of samples for the
oscillator when FM modulation is not used. It
takes as input an OscillatorProcessBlockCfg
struct, which contains information about the
pitch, drift, stereo status, and whether FM is
used. The function first calculates the amount of
phase space to be covered, based on the oversample
block size and pitch. Then, for each voice in the
oscillator's blitter
, it generates samples and
fills the buffer until the oscillator and sync
states have covered at least the required amount
of phase space. Finally, it processes the
generated samples.
If self.l_sync.v
is greater than 0, then it
means that sync is active, and the function will
fill the syncstate
traversal until it has
covered the required amount of phase
space. Otherwise, it will fill the oscstate
traversal. The convolute
function is called to
fill the buffer for the voice. Once enough samples
have been generated to cover the required phase
space, the function processes the generated
samples.
36> /file surge-rs/surgeosc-super/src/process/handle_wrap.rs
This function handles the buffer wrap when the buffer position reaches the end of the buffer. When this happens, the function copies the overlapping samples from the end of the buffer to the beginning of the buffer. It uses SIMD instructions to load and store the samples in blocks of 4.
First, it defines a constant SZ as FIR_IPOL_N (interpolation filter order) divided by 4. It then creates arrays of SSE registers overlap_l, overlap_r (for stereo mode), and dcoverlap of size SZ to store the overlapping samples.
The function then creates a zero SSE register
using _mm_setzero_ps()
.
In the loop, it loads the samples from the end of
the buffer into overlap_l, overlap_r, and
dcoverlap using _mm_load_ps()
. It then stores
these samples into the beginning of the buffer
using _mm_store_ps()
. After storing, it also
clears the samples from the end of the buffer by
storing the zero SSE register.
If stereo mode is enabled, it repeats this process for overlap_r.
37> /file surge-rs/surgeosc-super/src/process/fm.rs
The process_block_fm
method processes the block
of the oscillator when FM is enabled. For each
sample in the block, it retrieves the value of the
master_osc
and calculates the FM multiplier as
`fmmul = limit_range(1.0 + cfg.fm_depth
- master_osc, 0.1, 1.9)
. The amount of phase space to cover is then calculated as
a = self.blitter.pitchmult * fmmul`.
For each voice in the unison, the method enters
a loop that fills the oscillator buffer and FM
modulation buffer as long as the amount of phase
space to cover is greater than the current state
of the oscillator or the sync state. While the
loop is running, the fm_mul_inv
is set to the
reciprocal of the FM multiplier to avoid
division. Finally, the method subtracts the amount
of phase space from the oscillator state and sync
state, and processes the block.
38> /file surge-rs/surgeosc-super/src/process/block.rs
This code seems to be implementing the core processing logic for a digital oscillator using Surge's SuperOscillator algorithm. The SuperOscillator generates multiple copies of a waveform, slightly detuned from each other, to create a rich, thick sound. The algorithm uses a technique called oversampling to reduce aliasing, which occurs when the waveform is sampled at too low a rate.
The process_block
method is called to process
a block of samples. The method takes an
OscillatorProcessBlockCfg
argument, which
contains configuration information for the block
processing. Within the process_block
method,
several internal parameters of the oscillator are
updated, and then either process_block_fm
or
process_block_nofm
is called based on whether or
not frequency modulation is being used.
In process_block_fm
, the algorithm generates
multiple copies of the waveform, each detuned from
the others, and then applies frequency modulation
to them. The method uses a nested loop to process
the block sample-by-sample, and calls the
convolute
method for each sample to generate the
output signal.
In process_block_nofm
, the algorithm generates
multiple copies of the waveform without applying
frequency modulation. The method also uses
a nested loop to process the block
sample-by-sample, and calls the convolute
method
for each sample to generate the output signal.
The maybe_handle_wrap
method is called to handle
the case where the output buffer wraps around to
the beginning of the buffer. The method copies the
overlapping samples from the end of the previous
buffer to the beginning of the new buffer to
ensure continuity in the output signal.
The do_block
method is called for each sample in
the block and performs the core processing for the
oscillator. It applies a high-pass filter to the
waveform, subtracts the DC offset, and applies
a character filter to shape the output signal. The
resulting signal is then stored in the output
buffer. The method also handles the stereo case
where two signals are generated for left and right
channels.
39> /file surge-rs/surgeosc-super/src/convolute/stereo.rs
This function convolves the stereo output of the oscillator with the sinc function to apply interpolation to the waveform. The function takes in the following arguments:
-
g
: The gain to apply to the left channel. -
g_r
: The gain to apply to the right channel. -
delay
: The delay in samples to apply to the sinc function. -
m
: The index of the sinc table to start convolving from. -
lipol128
: An__m128
vector containing the lipshitz value.
The function first loads the left and right gains
into __m128
vectors and shuffles their values so
that each element of the vector contains the same
gain value. The function then loops through each
sample in the FIR interpolation buffer (the
FIR_IPOL_N
samples at the end of the
oscbuffer_l
and oscbuffer_r
arrays), and loads
the corresponding samples from the sinc table. The
function then multiplies the loaded/ sinc values
by the lipol128
vector, which contains the
Lipshitz value for the current sample. The
function then multiplies the resulting sinc values
by the left and right gain values and adds them to
the current sample value in the oscbuffer_l
and
oscbuffer_r
arrays, respectively. Finally, the
updated sample values are stored back into the
oscbuffer_l
and oscbuffer_r
arrays using
_mm_storeu_ps
.
40> /file surge-rs/surgeosc-super/src/convolute/mono.rs
Great, let me know if there's anything else I can help with!
41> /file surge-rs/surgeosc-super/src/convolute/get_t.rs
This is an implementation of the get_t
function
in the SurgeSuperOscillator
struct. It takes in
two floating point values, sync
and detune
,
and returns a tuple of two floating point values,
t
and t_inv
.
The get_t
function first checks whether the
absolute
flag of the SSOParam::UniSpread
parameter is set. If it is, it calculates the
note
variable by multiplying detune
by the
inverse pitch multiplier, then scaling it based on
the note number and adding the sync
value. The
inverse pitch multiplier is calculated using the
n2pinv
function of the tuner
object, which
takes a MIDI note number as input and returns the
inverse of its frequency in Hertz. The resulting
note
value is then converted back to an inverse
frequency using the n2pinv
function, and
returned as t
.
If the absolute
flag is not set, the get_t
function simply adds sync
and detune
, and
passes the result to the n2pinv_tuningctr
function of the tuner
object, which also returns
the inverse of the frequency in Hertz.
Finally, t
and its inverse t_inv
are returned
as a tuple.
42> /file surge-rs/surgeosc-super/src/convolute/get_g.rs
This is a snippet of Rust code from the Surge
synthesizer project. It defines some methods of
the SurgeSuperOscillator
struct, which is part
of the implementation of the oscillator module.
The convolve_stereo
method convolves the audio
data in the left and right buffers of a stereo
audio signal with a given filter kernel, with the
output signal also being stereo. This method makes
use of the SSE (Streaming SIMD Extensions)
instruction set, which is a set of instructions
that can be used to perform parallel operations on
multiple data elements simultaneously. This allows
for more efficient processing of audio signals.
The convolve_mono
method is similar to
convolve_stereo
, but is used for convolving
a mono audio signal with a filter kernel.
The get_t
method calculates the current position
in time of the oscillator based on its current
pitch and detune settings.
The get_delay
method calculates the delay in
samples that should be applied to the audio signal
based on the oscillator's frequency modulation and
position in the cycle.
The impulse_zero
, impulse_one
, impulse_two
,
and impulse_three
methods are used to generate
a 4-impulse cycle for generating square, saw, and
sub waveforms. These methods calculate the height
of each impulse and the change in level from the
prior impulse.
The get_g
method calculates the change in level
for the current impulse of the 4-impulse cycle,
based on the waveform type and sub-cycle position,
and applies a stereo pan if required.
43> /file surge-rs/surgeosc-super/src/convolute/convolute.rs
The convolute
function is a method of the
Convolute
trait that is implemented for the
SurgeSuperOscillator
struct. It performs the
convolution of a single sample of the oscillator's
waveform with the sinc function of the filter
kernel.
The function takes a ConvolutionCfg
argument
that specifies the voice index, stereo flag, and
FM flag. It starts by computing the detune value,
the wave shape (wf
) and sub-cycle phase (sub
)
for the current sample, and the ipos
value that
indicates the current position in phase space. If
sync is enabled, the ipos
value is computed
using the sync state instead of the oscillator
state.
The function then calculates the delay value based
on the FM flag and ipos
, and the m
and
lipol128
values that are used to calculate the
fractional part of the filter kernel that needs to
be convolved with the current sample.
Next, the function calls the get_g
method to
calculate the change in level (g
) for the
current sample, and applies this change to the
left and right channels if stereo output is
enabled. Finally, the function calls either
convolve_mono
or convolve_stereo
to perform
the actual convolution with the sinc function of
the filter kernel.
If CONVOLVE_NODC
is not set, the function also
calculates the DC offset for the current sample
and updates the dc_uni
buffer and dcbuffer
with this value. Finally, the function updates the
oscillator state and state machine for the next
sample.
44> thanks! what do you think overall about this oscillator?
As an AI language model, I don't have personal opinions, but I can provide you with some technical information about the oscillator.
The Surge SuperOscillator is a powerful and versatile digital oscillator that can produce a wide variety of sounds, including classic waveforms such as saw, square, and triangle, as well as more complex sounds such as sub-oscillators and detuned unison voices.
It achieves its versatility through a combination of advanced features, including frequency modulation, sync, and a state machine that generates a sequence of impulses to create its output waveform. Additionally, it uses convolution to apply a filter to the waveform, allowing for a rich and complex sound that can be shaped in many ways.
Overall, the Surge SuperOscillator is a highly capable and flexible oscillator that can be used to create a wide range of sounds in a variety of contexts, making it a valuable tool for sound designers and musicians alike.
45> could you describe for me the state machine?
Certainly! The state machine in this code is used to generate a four-impulse cycle that produces a square, sawtooth, and sub-waveform. The state machine is implemented using an enhanced Rust enum, which allows for convenient pattern matching over the states.
Here are the four states of the state machine and their respective actions:
-
ImpulseZero
: Calculates the height of the first impulse of the cycle and returns the change from the prior level at this impulse. -
ImpulseOne
: Returns the change in level for the second impulse of the cycle. -
ImpulseTwo
: Returns the change in level for the third impulse of the cycle. -
ImpulseThree
: Returns the change in level for the fourth impulse of the cycle.
Each time the state machine is convolved, the current state is checked, and the corresponding action is taken to generate the next impulse in the cycle. After each convolution, the state pointer is advanced to the next state.
46> thanks! could you describe for me the convolution algorithm in more depth?
Certainly! Let me see if I can explain it in a way that's both informative and entertaining.
Convolution is a fundamental operation in digital signal processing that plays a crucial role in the generation of sound. In essence, it involves multiplying two functions together and then integrating the result. In the context of audio synthesis, one of the functions is typically the audio waveform generated by the oscillator, and the other is a filter kernel that defines the desired spectral response of the resulting sound.
The convolution algorithm used in the SurgeSuperOscillator is a relatively straightforward implementation of this concept. The first step is to calculate the current position of the oscillator in its phase space, which is represented as a number between 0 and 2^24. This position is then used to determine the delay between the current sample being generated and the sample that will be convolved with it.
The next step is to calculate the fractional part of the position, which is then used to interpolate the filter kernel. This interpolation is performed using a polyphase FIR filter, which is a common technique for efficiently implementing FIR filters on modern CPUs. In essence, the filter kernel is divided into a number of small, overlapping sub-filters, each of which is applied to a portion of the input signal. The outputs of these sub-filters are then combined to produce the final output.
Once the filter kernel has been interpolated, the resulting waveform is multiplied by the current sample of the oscillator waveform, and the product is added to the output buffer at the appropriate delay position. This process is repeated for each sample in the audio buffer, resulting in the final audio waveform that is output to the speakers.
Of course, there are many nuances and optimizations that go into this process that I haven't touched on here, but I hope this gives you a sense of the basic principles involved. Convolution is a powerful and versatile tool for shaping audio signals, and the implementation used in the SurgeSuperOscillator is just one example of how it can be used to create rich and complex sounds.
Dependencies
~11–20MB
~302K SLoC