#layout #flexbox #cross-platform #android #ios

no-std stretch2

High performance & cross-platform Flexbox implementation

4 releases

0.4.3 May 23, 2022
0.4.2 May 3, 2022
0.4.1 Mar 10, 2022
0.4.0 Mar 9, 2022

#496 in GUI

MIT license

110KB
2K SLoC

Stretch2

GitHub CI crates.io

stretch2 is forked from the abandoned vislyhq/stretch, and fixes a few pressing bugs. It is now deprecated; see DioxusLabs/sprawl for future development. If you want to build the future of layout in Rust, come contribute!

stretch is an implementation of Flexbox written in Rust. The goal of stretch is to provide a solid foundation for layout across all platforms with a specific focus on mobile. Long term we want stretch to not only support flexbox but also many other layout algorithms such as grid layout. stretch was made for and powers https://visly.app.

Goals

Before using or contributing to stretch it is good to be aware of the core goals of the project. These are goals we are working towards, not necessarily features we currently support.

  • High performance
  • Cross platform
  • Small binary size
  • Support multiple layout systems
  • Multi-threaded layout
  • Language bindings for most common languages

Supported Platforms

  • Rust
  • Android
  • iOS
  • JavaScript / TypeScript

Usage

stretch is built in Rust but comes with bindings to multiple languages and platforms so you can use it in a way that feels natural to your project.

Rust

# Cargo.toml

[dependencies]
stretch2 = "0.4.3"
// main.rs

use stretch2::geometry::Size;
use stretch2::style::*;

fn main() -> Result<(), stretch2::Error> {
    let mut stretch2 = stretch2::node::Stretch::new();

    let child = stretch.new_node(
        Style { size: Size { width: Dimension::Percent(0.5), height: Dimension::Auto }, ..Default::default() },
        vec![],
    )?;

    let node = stretch.new_node(
        Style {
            size: Size { width: Dimension::Points(100.0), height: Dimension::Points(100.0) },
            justify_content: JustifyContent::Center,
            ..Default::default()
        },
        vec![child],
    )?;

    stretch.compute_layout(node, Size::undefined())?;
    dbg!(stretch.layout(node)?);
}

Android

// Build.gradle

android {
    splits {
        abi {
            enable true
        }
    }
}

dependencies {
    implementation 'app.visly.stretch:stretch:0.3.2'
}
// MainActivity.kt

val node = Node(
  Style(size = Size(Dimension.Points(100f), Dimension.Points(100f)), justifyContent = JustifyContent.Center),
  listOf(
    Node(Style(size = Size(Dimension.Percent(0.5f), Dimension.Percent(0.5f))), listOf())
  ))

val layout = node.computeLayout(Size(null, null))
Log.d(TAG, "width: ${layout.width}, height: ${layout.height}")

iOS

# Podfile

pod 'StretchKit', '~> 0.3.2'
// ViewController.swift

let node = Node(
  style: Style(size: Size(width: .points(100.0), height: .points(100.0)), justifyContent: .center),
  children: [
    Node(style: Style(size: Size(width: .percent(0.5), height: .percent(0.5))), children: [])
  ])

let layout = node.computeLayout(thatFits: Size(width: nil, height: nil))
print("width: \(layout.width), height: \(layout.height)")

JavaScript

> npm install --save stretch-layout
// index.js

import { Allocator, Node, JustifyContent } from 'stretch-layout';

const allocator = new Allocator();
const node = new Node(allocator, {width: 100, height: 100, justifyContent: JustifyContent.Center});
node.addChild(new Node(allocator, {width: '50%', height: '50%'}));
const layout = node.computeLayout();

console.log(layout.width, layout.height);

Installation

If you don't have Rust installed you have to do that first as well as install some components that we make use of to format and lint the codebase. For more on Rust see their website.

curl https://sh.rustup.rs -sSf | sh
rustup component add rustfmt
rustup component add clippy

Once that is done you can clone the repo and do some sanity checks to make sure everything is working correctly.

git clone https://github.com/vislyhq/stretch.git
cd stretch
cargo test

If you have made any changes to the API you should also update and run tests for all the platform bindings located in /bindings/*.

Testing

Stretch2 is tested by validating that layouts written in stretch2 perform the same as in Chrome. This is done by rendering an equivalent layout in HTML and then generating a Rust test case which asserts that the resulting layout is the same when run through stretch.

You can run these tests without setting up a webdriver environment but if you are looking to add any test case you will need to install chromedriver. If you are developing on macOS this is easy to do through brew.

brew tap homebrew/cask
brew cask install chromedriver

Once you have chromedriver installed and available in PATH you can re-generate all tests by running cargo run --package gentest.

To add a new test case add another HTML file to /test_fixtures following the current tests as a template for new tests.

Benchmarking

Benchmarks build on the same infrastructure as testing, and actually benchmarks are automatically generated from test fixtures just like tests. Run cargo bench to run benchmarks locally.

Relationship to Yoga

Yoga is a cross-platform implementation of Flexbox written in C. Yoga is a fantastic project but has some fundamental issues which we hope to resolve. Compared to Yoga we aim to have a stronger adherence to web standards, a flexible architecture eventually supporting multiple layout algorithms, and future performance improvements including multi-threaded layout. In addition to this we aim to use a safer language with a more modern codebase.

Dependencies

~2–2.8MB
~61K SLoC