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0.12.0 Feb 9, 2024
0.10.0 Oct 17, 2023
0.9.0 Jun 5, 2023
0.8.0 May 9, 2022
0.1.2 Sep 28, 2018

#55 in Programming languages

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Starlark in Rust

Support Ukraine GitHub link crates.io version docs.rs availability Build status

There are several copies of this repo on GitHub, facebookexperimental/starlark-rust is the canonical one.

This project provides a Rust implementation of the Starlark language. Starlark (formerly codenamed Skylark) is a deterministic language inspired by Python3, used for configuration in the build systems Bazel, Buck and Buck2, of which Buck2 depends on this library. This project was originally developed in this repo, which contains a more extensive history.

There are at least three implementations of Starlark, one in Java, one in Go, and this one in Rust. We mostly follow the Starlark standard. If you are interested in trying out Rust Starlark, you can clone this repo and run:

$ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
$ cargo run
$> 1+2
3

This project was started by Damien Martin-Guillerez. Version 0.4.0 of this library changed ownership from Google to Facebook.

Learn More

Read this blog post for an overview of the library, the reasons behind Starlark, and how it might fit in to your project. There is also a 2 minute introductory video.

Features

This project features:

  • Easy interoperability between Rust types and Starlark.
  • Rust-friendly types, so frozen values are Send/Sync, while non-frozen values aren't.
  • Garbage collected values allocated on a heap.
  • Optional runtime-checked types.
  • A linter, to detect code issues in Starlark.
  • IDE integration in the form of LSP.
  • Extensive testing, including fuzz testing.
  • DAP support.

This project also has three non-goals:

  • We do not aim for API stability between releases, preferring to iterate quickly and refine the API as much as possible. But we do follow SemVer.
  • We do not aim for minimal dependencies, preferring to keep one package with lots of power. But if some dependencies prove tricky, we might add feature flags.

Components

There are six components:

  • starlark_derive, a proc-macro crate that defines the necessary macros for Starlark. This library is a dependency of starlark the library, which reexports all the relevant pieces, and should not be used directly.
  • starlark_map, a library with memory-efficient ordered/unordered maps/sets and various other data structures useful in Starlark.
  • starlark_syntax, a library with the AST of Starlark and parsing functions. Only use if you want to manipulate the AST directly.
  • starlark the main library, with evaluator, standard library, debugger support and lots of other pieces. Projects wishing to embed Starlark in their environment (with additional types, library functions and features) will make use of this library. This library reexports the relevant pieces of starlark_derive, starlark_map and most of starlark_syntax.
  • starlark_lsp, a library providing an LSP.
  • starlark_bin the binary, which provides interactive evaluation, IDE features and linter, exposed through a command line. Useful if you want to use vanilla Starlark (but if you do, consider Python3 instead) or as a test-bed for experimenting. Most projects will end up implementing some of this functionality themselves over the starlark and starlark_lsp libraries, incorporating their specific extra types etc.

In particular the starlark_bin binary can be effectively used as a linter. But for the REPL, evaluator and IDE features the starlark_bin binary is only aware of standard Starlark. Most Starlark embeddings supply extra functions and data types to work with domain-specific concerns, and the lack of these bindings will cause the REPL/evaluator to fail if they are used, and will give a subpar IDE experience. In most cases you should write your own binary depending on the starlark library, integrating your domain-specific pieces, and then using the bundled LSP functions to produce your own IDE/REPL/evaluator on top of those. You should still be able to use the VS Code extension.

Compatibility

In this section we outline where we don't comply with the Starlark spec.

  • We have plenty of extensions, e.g. type annotations, recursion, top-level for.
  • We don't yet support later additions to Starlark, such as bytes.
  • In some cases creating circular data structures may lead to stack overflows.

Making a release

  1. Check the GitHub Actions are green.
  2. Update CHANGELOG.md with the changes since the last release. This link can help (update to compare against the last release).
  3. Update the version numbers of the two Cargo.toml files. Bump them by 0.0.1 if there are no incompatible changes, or 0.1.0 if there are. Bump the dependency in starlark to point at the latest starlark_derive version.
  4. Copy the files CHANGELOG.md, LICENSE and README.md into each subdirectory.
  5. Run cargo publish --allow-dirty --dry-run, then without the --dry-run, in each of the component directories in the order above.
  6. Create a GitHub release with v0.X.Y, using the starlark version as the name.

License

Starlark Rust is Apache License, Version 2.0 licensed, as found in the LICENSE file.

Dependencies

~11–16MB
~244K SLoC