1 unstable release
0.1.0 | Jul 15, 2023 |
---|
#4 in #spritesheet
12KB
177 lines
Spak
Usage
You can always refer to the help with spak --help
.
The CLI has two commands:
spak parse-single
Takes 1 Argument, a path to a folder containing one or more sprites (aka. images) of the same size. It will generate an output spritesheet with the same name as the input folder + how many sprites per row and how many rows are present in the spritesheet as well as the dimensions of an individual sprite.
Example: Given the following folder structure:
Star1
├── star1-01.png
├── star1-02.png
├── star1-03.png
├── star1-04.png
├── star1-05.png
├── star1-06.png
├── star1-07.png
├── star1-08.png
├── star1-09.png
├── star1-10.png
├── star1-11.png
├── star1-12.png
├── star1-13.png
├── star1-14.png
├── star1-15.png
├── star1-16.png
└── star1-17.png
Assuming each sprite is 60x60 pixels.
spak parse-single ./Star1
will output a spritesheet called Star1-5x4-(60x60).png
The output spritesheet is read from left to right and from top to bottom. The last row can contain empty pixels.
spak parse-multiple
Takes 1 Argument, a path to a directory.
This command runs spak parse-single
on each subdirectory contained in the specified directory.
Project Structure
src/main.rs
Contains the CLI for spak
. It uses the processor
library under the hood for operations.
src/processor.rs
Contains the logic that performs sprite generation.
Build Instructions
To build the CLI, run cargo build -r
Cross-Compiling
MacOS -> Windows x86
Make sure the cross-compilation toolchain is installed
brew install mingw-w64
Then run:
cargo build -r --target x86_64-pc-windows-gnu
Dependencies
~7MB
~97K SLoC