#tcp-server #mocking #networking #socket #tcp-client #instructions

socket-server-mocker

Mock socket server in Rust, for testing various network clients

4 releases

0.0.4 Oct 16, 2022
0.0.3 Oct 8, 2022
0.0.2 Oct 2, 2022
0.0.1 Oct 1, 2022

#710 in Testing

Download history 8/week @ 2023-11-20 8/week @ 2023-11-27 8/week @ 2024-01-22 23/week @ 2024-02-12 20/week @ 2024-02-19 25/week @ 2024-02-26 37/week @ 2024-03-04

105 downloads per month
Used in 2 crates

MIT/Apache

58KB
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socket-server-mocker

Mock socket server in Rust, for testing various network clients.


I was developing an application that needed to connect to an external server, and I was looking for a way to test the messages sent by the application to the server, directly with cargo test. So I looked for a way to directly mock a network server in Rust, without having to integrate a real server in docker each time the tests were launched.

With this crate, it is possible to directly test the messages sent by your application which normally connects to a server.

Usage

Add the socket-server-mocker dependency to your Cargo.toml for testing compilation:

[dev-dependencies]
socket-server-mocker = "0.0.4"

Example

You can view all example test codes in tests directory. In particular, you there are examples of mocking the protocols PostgreSQL, HTTP, DNS and SMTP.

Here is a simple example in TCP:

use socket_server_mocker::server_mocker_instruction::{
    ServerMockerInstruction, ServerMockerInstructionsList,
};
use socket_server_mocker::tcp_server_mocker::TcpServerMocker;
use std::io::{Read, Write};
use std::net::TcpStream;
use socket_server_mocker::server_mocker::ServerMocker;

#[test]
fn test_simple_tcp() {
    // Mock a TCP server listening on port 35642. Note that the mock will only listen on the local interface.
    let tcp_server_mocker = TcpServerMocker::new(35642).unwrap();

    // Create the TCP client to test
    let mut client = TcpStream::connect("127.0.0.1:35642").unwrap();

    // Mocked server behavior
    tcp_server_mocker.add_mock_instructions_list(
        ServerMockerInstructionsList::new_with_instructions(
            [
                ServerMockerInstruction::ReceiveMessageWithMaxSize(16), // The mocked server will first wait for the client to send a message
                ServerMockerInstruction::SendMessage("hello from server".as_bytes().to_vec()), // Then it will send a message to the client
            ]
                .as_slice(),
        ),
    );

    // TCP client sends its first message
    client.write_all("hello from client".as_bytes()).unwrap();

    // Read a message sent by the mocked server
    let mut buffer = [0; 1024];
    let received_size = client.read(&mut buffer).unwrap();

    // convert shrunk buffer to string
    let received_message = std::str::from_utf8(&buffer[..received_size]).unwrap();

    // Check that the message received by the client is the one sent by the mocked server
    assert_eq!("hello from server", received_message);

    // Check that the mocked server received the message sent by the client
    assert_eq!(
        "hello from clien",
        std::str::from_utf8(&*tcp_server_mocker.pop_received_message().unwrap()).unwrap()
    );

    // New instructions for the mocked server
    let mut instructions = ServerMockerInstructionsList::new().with_added_receive_message(); // Wait for another message from the tested client
    instructions.add_send_message_depending_on_last_received_message(|_| {
        None
    }); // No message is sent to the server
    instructions.add_send_message_depending_on_last_received_message(|last_received_message| {
        // "hello2 from client"
        let mut received_message_string : String = std::str::from_utf8(&last_received_message.unwrap()).unwrap().to_string();
        // "hello2"
        received_message_string.truncate(5);
        Some(format!("{}2 from server", received_message_string).as_bytes().to_vec())
    }); // Send a message to the client depending on the last received message by the mocked server
    instructions.add_stop_exchange(); // Finally close the connection

    tcp_server_mocker.add_mock_instructions_list(instructions);

    // Tested client send a message to the mocked server
    client.write_all("hello2 from client".as_bytes()).unwrap();

    // Read a message sent by the mocked server
    let mut buffer = [0; 1024];
    let received_size = client.read(&mut buffer).unwrap();

    // convert shrunk buffer to string
    let received_message = std::str::from_utf8(&buffer[..received_size]).unwrap();

    assert_eq!("hello2 from server", received_message);

    assert_eq!(
        "hello2 from client",
        std::str::from_utf8(&*tcp_server_mocker.pop_received_message().unwrap()).unwrap()
    );

    // Check that no error has been raised by the mocked server
    assert!(tcp_server_mocker.pop_server_error().is_none());
}

Another example in UDP:

use std::net::UdpSocket;
use socket_server_mocker::server_mocker::ServerMocker;
use socket_server_mocker::server_mocker_instruction::{ServerMockerInstruction, ServerMockerInstructionsList};
use socket_server_mocker::udp_server_mocker;

#[test]
fn test_simple_udp() {
    // Mock a UDP server listening on port 35642. Note that the mock will only listen on the local interface.
    let udp_server_mocker = udp_server_mocker::UdpServerMocker::new(35642).unwrap();

    // Create the UDP client to test
    let client_socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
    client_socket.connect("127.0.0.1:35642").unwrap();

    // Mocked server behavior
    udp_server_mocker.add_mock_instructions_list(
        ServerMockerInstructionsList::new_with_instructions(
            &[
                // The mocked server will first wait for the client to send a message, with max size = 32 bytes
                ServerMockerInstruction::ReceiveMessageWithMaxSize(32),
                // Then it will send a message to the client
                ServerMockerInstruction::SendMessage("hello from server".as_bytes().to_vec()),
                // Send nothing
                ServerMockerInstruction::SendMessageDependingOnLastReceivedMessage(|_| {
                    None
                }),
                // Send a message to the client depending on the last received message by the mocked server
                ServerMockerInstruction::SendMessageDependingOnLastReceivedMessage(|last_received_message| {
                    // "hello2 from client"
                    let mut received_message_string: String = std::str::from_utf8(&last_received_message.unwrap()).unwrap().to_string();
                    // "hello2"
                    received_message_string.truncate(5);
                    Some(format!("{}2 from server", received_message_string).as_bytes().to_vec())
                }),
            ]
        ),
    );

    // UDP client sends its first message
    client_socket.send("hello from client".as_bytes()).unwrap();

    // Read a message sent by the mocked server
    let mut buffer = [0; 32];
    let received_size = client_socket.recv(&mut buffer).unwrap();

    // convert shrunk buffer to string
    let received_message = std::str::from_utf8(&buffer[..received_size]).unwrap();

    // Check that the message received by the client is the one sent by the mocked server
    assert_eq!("hello from server", received_message);

    // Check that the mocked server received the message sent by the client
    assert_eq!(
        "hello from client",
        std::str::from_utf8(&*udp_server_mocker.pop_received_message().unwrap()).unwrap()
    );

    let received_size = client_socket.recv(&mut buffer).unwrap();
    // convert shrunk buffer to string
    let received_message = std::str::from_utf8(&buffer[..received_size]).unwrap();

    // Check that the message received by the client is the one sent by the mocked server
    assert_eq!("hello2 from server", received_message);

    // Check that no error has been raised by the mocked server
    assert!(udp_server_mocker.pop_server_error().is_none());
}

No runtime deps