#simplex-noise #perlin-noise #2d-3d #simd #performance #4d #block

simdnoise

SIMD accelerate noise library with runtime feature detection

26 stable releases

3.1.6 May 30, 2020
3.1.4 Nov 30, 2019
3.0.1 Jul 14, 2019
3.0.0 Mar 5, 2019
1.0.2 Jun 17, 2018

#98 in Game dev

Download history 113/week @ 2023-11-18 152/week @ 2023-11-25 156/week @ 2023-12-02 164/week @ 2023-12-09 126/week @ 2023-12-16 91/week @ 2023-12-23 152/week @ 2023-12-30 161/week @ 2024-01-06 133/week @ 2024-01-13 135/week @ 2024-01-20 143/week @ 2024-01-27 128/week @ 2024-02-03 136/week @ 2024-02-10 138/week @ 2024-02-17 81/week @ 2024-02-24 141/week @ 2024-03-02

511 downloads per month
Used in 2 crates

Apache-2.0/MIT

160KB
4K SLoC

SIMDNoise

Super fast SIMD noise library for Rust. PRs welcome!

Features

  • Gradient Noise (Simplex aka Perlin) 1D,2D,3D,4D
  • Fractal Brownian Motion, Ridge, and Turbulence
  • Cellular Noise (aka Voroni) 2D, 3D
  • SSE2, SSE41, and AVX2 instruction sets, along with non SIMD fallback
  • AVX2 version also leverages FMA3
  • Runtime detection picks the best available instruction set
  • Provide a seed value to randomize your noise result

Benchmarks

Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz Single Threaded using Criterion.rs

2D 4k (3840 × 2160) Fbm Noise, 3 Octaves

SIMD Set Time
scalar 888 ms
sse2 225 ms
sse41 186 ms
avx2 108 ms

3D 128 × 128 x 128 Cell Noise

SIMD Set Time
scalar 1,400 ms
sse2 128 ms
sse41 94 ms
avx2 47 ms

Todo

  • AVX512 support
  • ARM NEON support
  • Other noise types

Get a block of noise with runtime SIMD detection

The library will, at runtime, pick the fastest available options between SSE2, SSE41, and AVX2.

// Get a block of 2d fbm noise with default settings, 100 x 100, with values scaled to the range [0,1]
let noise = NoiseBuilder::fbm_2d(100, 100).generate_scaled(0.0, 1.0);

// Get a block of 3d ridge noise, custom settings, 32x32x32 unscaled
let (noise, min, max) = NoiseBuilder::ridge_3d(32, 32, 32)
    .with_freq(0.05)
    .with_octaves(5)
    .with_gain(2.0)
    .with_seed(1337)
    .with_lacunarity(0.5)
    .generate();

Call noise functions directly

Sometimes you need something other than a block, like the points on the surface of a sphere. Sometimes you may want to use SSE41 even with AVX2 is available.

let noise_setting = NoiseBuilder::ridge_3d(32, 32, 32)
    .with_freq(0.05)
    .with_octaves(5)
    .with_gain(2.0)
    .with_lacunarity(0.5)
    .wrap();

// get a block of noise with the sse41 version, using the above settings
let (noise, min, max) = unsafe { simdnoise::sse41::get_2d_noise(&noise_setting) };

// send your own SIMD x,y values to the noise functions directly
unsafe {
    // sse2 simplex noise
    let x = _mm_set1_ps(5.0);
    let y = _mm_set1_ps(10.0);
    let f: __m128 = simdnoise::sse2::simplex_2d(x, y);

    // avx2 turbulence
    let x = _mm256_set1_ps(5.0);
    let y = _mm256_set1_ps(10.0);
    let freq = _mm256_set1_ps(1.0);
    let lacunarity = _mm256_set1_ps(0.5);
    let gain = _mm256_set1_ps(2.0);
    let octaves = 3;
    let f_turbulence: __m256 = simdnoise::avx2::turbulence_2d(x, y, lacunarity, gain, octaves);
};

Dependencies

~465KB
~13K SLoC