1 unstable release
0.1.0 | Aug 14, 2024 |
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#338 in Audio
38 downloads per month
30KB
709 lines
Shreck Deck
A crate for making custom TTS decks.
How To Use
Firstly, create a type for your cards. It must implement the GetCardInfo
trait.
enum MyCard {
Witch,
Mechanic,
JaywaltzTheLiar,
}
impl GetCardInfo for MyCard {
fn get_name(&self) -> &str {
match self {
Self::Witch => "Witch",
Self::Mechanic => "Mechanic",
Self::JaywaltzTheLiar => "Jaywaltz",
}
}
fn get_front_image(&self) -> Result<String, shrek_deck::CardError> {
/* get the url from the card's name */
}
fn get_back_image(&self) -> Result<String, shrek_deck::CardError> {
/* get the url from the card's name */
}
fn get_card_shape(&self) -> Result<CardShape, shrek_deck::CardError> {
Ok(CardShape::RoundedRectangle)
}
fn parse(string: &str) -> Result<Self, shrek_deck::parser::ParseError> {
/* how to turn a string into a card. you usually want this to turn the name of the card into the card data structure */
}
}
The crate offers a parser for files.
let cards = parse_file::<BloodlessCard>("some/input/path.txt").unwrap();
You can then create a save file with that file, serialize it with serde, and save it wherever you want.
let save = SaveState::new_with_deck(cards).unwrap;
let contents = serde_json::to_string_pretty(&save).unwrap();
std::fs::write("some/relative/path.json", contents).unwrap();
Or save directly to the TTS objects dir. This requires you to provide an image as its icon.
write_to_tts_dir("some/relative/path.json", contents, include_bytes!("blood.png")).unwrap();
Dependencies
~0.6–11MB
~72K SLoC