2 releases
0.1.1 | Dec 3, 2021 |
---|---|
0.1.0 | Dec 3, 2021 |
#34 in #wgsl
7KB
120 lines
shader_to_spirv
usage
shader_to_spirv
crate provides very easy way to create a SPIR-V's output.
But it's still in development could be bugs and some species of issues. If you found one of them, please, report or make PR! Always are welcome.
Supported Shader Languages
- WGSL
- GLSL
- HLSL
Examples
let vs_shader: Vec<u32> = SpirvBuilder::new(
"../path/to/my_shader.vert",
ShaderType::Glsl,
ShaderInfo::new(ShaderStage::Vertex, "main"),
)
.unwrap();
let fs_shader: Vec<u32> = SpirvBuilder::new(
"../path/to/my_shader.wgsl",
ShaderType::Wgsl,
ShaderInfo::new(ShaderStage::Fragment, "fs_main"),
)
.unwrap();
Also, you can do like this:
let vs_shader: Vec<u32> = SpirvBuilder::new(
"../path/to/my_shader.frag",
ShaderType::Glsl,
ShaderInfo::new(ShaderStage::Vertex, "main"),
)
.with_shader_type(ShaderStage::Fragment)
.unwrap();
Dependencies
~7–14MB
~181K SLoC