#games #decoder #visual-novel #binary-format #unpacker

app sg-sprite

Application for restoring Mages engine sprites (Steins;Gate, Steins;Gate 0, Chaos;Child)

2 releases

✓ Uses Rust 2018 edition

0.2.2 Jun 27, 2020
0.2.1 Nov 25, 2019

#35 in Rendering

Apache-2.0

17KB
443 lines

sg-sprite

Sprite layout parser for MAGES. engine.

This app restores original sprites from .png and .lay files found in chara.mpk archives. Note that this parser doesn't work with mpk files directly, you need to unpack sprites beforehand. There's a good tool for this: https://github.com/rdavisau/sg-unpack

Compatible games are listed in the compatibility list below. This list will be updated as soon as I'll test (and maybe fix) the parser for other titles. If you find out that it works with non-listed games correctly, feel free to submit PR or issue. Or patches, if they're not. ¯\(ツ)

You also can read format description here. It's based solely on reverse-engineering of s;g0 sprites and thus is rough and incomplete, but it should give approximate vision of the file structure.

Missing functionality

  • Doesn't draw overlays. They're not very common, in the s;g0 at least. I'm not sure how to output them: Drawing each overlay on all suitable sprite variants will dramatically increase the count of output pngs, so I've just decided to not implement it until I'll come up with better solution.

Compatibility list

  • Steins;Gate 0
  • Steins;Gate Steam Edition
  • Steins;Gate Linear Bounded Phenogram
  • Chaos;Child

Install

Prebuilts for Windows and Linux are available at Github releases

Note that this app have no gui. You should run it from console. Run with --help for details on usage.

Usage example:

sg-sprite -d out *.lay

Build

Install cargo (https://www.rust-lang.org/tools/install)

Run this command in the project directory: cargo build --release

Resulting binary will be in target/release directory

Dependencies

~4MB
~76K SLoC