4 releases (2 breaking)
0.3.0 | Jan 30, 2024 |
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0.2.0 | Jan 26, 2024 |
0.1.1 | Jan 25, 2024 |
0.1.0 | Jan 25, 2024 |
#566 in Images
37 downloads per month
Used in pixel-weaver
17KB
144 lines
rusty-ppm
A crate to provide writing and reading functionality for .ppm
images.
The library provides:
- The
canvas
module: Contains theCanvas
struct which holds the pixel data of the image you are working on, as well as the functions necessary to access and mutate its data. - The
ppm_writer
module: Contains functions to write your canvas into a.ppm
image. - The
ppm_reader
module: Contains functions to read.ppm
images and convert it into aCanvas
. - The
utils
module: Contains functions to create sample.ppm
images as well as helper functions.
Inner workings
The Canvas
struct is implemented as a single array as opposed to a 2D array. After running some tests, this method did allow for a small performance improvement. The ppm_writer
module provides the writing functions, which takes a Canvas
and writes it to a binary or plain text .ppm
file. The ppm_reader
module provides the reading functions, which can take either a plain text .ppm
image, or a binary .ppm
image and convert it into a Canvas
to be used by the user.
The pixel data inside the Canvas
is made up of Vector3<u8>
, using the cgmath
crate Vector3
struct. In order to interact with the image, you will most likely need to import the cgmath
crate.
The Canvas
can give access to individual pixels through the get
and get_mut
functions, using rows and columns as indexes. The iter
and iter_mut
functions will give an iterator over the whole image, starting from the top left corner, and scanning from left to right, up to down.
Example Benchmarks
Machine specs:
OS: Pop!_OS 22.04 LTS x86_64
Host: 20QNS00Q00 ThinkPad P53
CPU: Intel i5-9400H (8) @ 4.300GHz
GPU1: Intel CoffeLake-H GT2 [UHD Graphics 630]
GPU2: NVIDIA Quadro T1000 Mobile
Testing methodology: Each function was timed and ran for a total of 10 times each. Results were averaged.
Writing/Reading a 4k(3840 × 2160) image (8,294,400 Pixels):
- Average
read_ppm
speed (plain text.ppm
image): 277.071ms - Average
read_ppm
speed (binary.ppm
image): 35.603ms - Average
write_ppm
speed: 48.378ms
Writing/Reading a 10,000 x 10,000 image (100,000,000 Pixels):
- Average
read_ppm
speed (plain text.ppm
image): 3.928s - Average
read_ppm
speed (binary.ppm
image): 570.408ms - Average
write_ppm
speed: 655.232ms
Motivation
First encountered the .ppm
format while reading "Raytracing in one weekend" ebook and created this crate to help me deal with it. But otherwise, I still think there's something nice about the simplicity of the format.
It also turns out that this is my first crate and I thought it would be a great way to initiate myself to publishing process.
Notes
I haven't tested the performance of using Vector3<u8>
as opposed to other integer type, but from my understanding, it is possible that certain CPU architecture might perform better with different types of intger, such as u32
.
Dependencies
~455KB