5 releases
0.1.0 | Dec 22, 2023 |
---|---|
0.0.6 | Dec 22, 2023 |
0.0.5 | Dec 22, 2023 |
0.0.4 | Dec 22, 2023 |
0.0.3 | Dec 22, 2023 |
#873 in Hardware support
34 downloads per month
260KB
417 lines
Contains (Windows DLL, 180KB) lib/vJoyInterface.dll, (Windows DLL, 47KB) lib/auto_oculus_touch.dll
What is it?
This is a rust library that allows you to interface with your Oculus Touch controllers and headset. It is a wrapper for the auto_oculus_touch project.
With it, you can read the current state of the controllers and headset, send button presses to the controller, or move the thumbsticks.
Installation
cargo add rust_oculus_touch
Example Usage
Below is a short program that will vibrate both controllers for 1 second whenever the X button is pressed while the headset is being worn.
use rust_oculus_touch as ot;
fn main() {
let oculus = ot::OculusTouch::new();
oculus.InitOculus();
while true {
oculus.Poll();
println!("\n");
let wearing = oculus.Wearing();
println!(
"Headset is {} your head",
if wearing { "ON" } else { "OFF" }
);
let x = oculus.GetPositionX(ot::OculusTouchControllerEnum::Head);
let y = oculus.GetPositionY(ot::OculusTouchControllerEnum::Head);
let z = oculus.GetPositionZ(ot::OculusTouchControllerEnum::Head);
let yaw = oculus.GetYaw(ot::OculusTouchControllerEnum::Head);
let pitch = oculus.GetPitch(ot::OculusTouchControllerEnum::Head);
let roll = oculus.GetRoll(ot::OculusTouchControllerEnum::Head);
println!(
"Headset Position: ({}, {}, {}), Yaw: {}, Pitch: {}, Roll: {}",
x, y, z, yaw, pitch, roll
);
let buttons_down = oculus.GetButtonsDownList(); // Get a list of buttons that are currently held down
let sensors_touched = oculus.GetTouchDownList(); // Get a list of capacitive sensors that are currently being touched
println!("These buttons are down: {:?}", buttons_down);
println!("These sensors are touched: {:?}", sensors_touched);
println!("Here's a vibration for fun!"); // Vibrate the controllers
oculus.Vibrate(
ot::OculusTouchControllerEnum::Left,
ot::OculusTouchVibrationFrequencyEnum::Medium,
128,
1.0,
);
oculus.Vibrate(
ot::OculusTouchControllerEnum::Right,
ot::OculusTouchVibrationFrequencyEnum::Medium,
128,
1.0,
);
oculus.PollAndSleep(1.0 as u64); // Poll and wait 1 second
}
}
This is a smaple output from the above program:
Headset is ON your head
Headset Position: (-0.011632837, 0.061689533, 0.34418005), Yaw: 6.269506, Pitch: 37.764984, Roll: 1.5803292
These buttons are down: [RThumb]
These sensors are touched: [RThumb]
Here's a vibration for fun!
Headset is ON your head
Headset Position: (-0.010339707, 0.061480127, 0.34358978), Yaw: 6.575623, Pitch: 37.657368, Roll: 1.8094705
These buttons are down: []
These sensors are touched: [A, B]
Here's a vibration for fun!
Headset is ON your head
Headset Position: (-0.0077772066, 0.06255522, 0.3305807), Yaw: 6.428792, Pitch: 37.119587, Roll: 1.9261029
These buttons are down: []
These sensors are touched: [A, B, RIndexTrigger]
Here's a vibration for fun!
Headset is ON your head
Headset Position: (0.040116116, 0.071848914, 0.05625144), Yaw: 3.89342, Pitch: 28.924469, Roll: 2.6751015
These buttons are down: []
These sensors are touched: []
Here's a vibration for fun!
API Reference
InitOculus
Initialize the Oculus API.
Parameters
poll: boolean
(Optional): If true, polls the Oculus API after initializing. Defaults to true.
Returns
number
: Return code from the initialization process.
Poll
Polls the Oculus Touch API for state updates.
Parameters
None
Returns
None
Sleep
Blocks the runtime and waits for the specified length. Useful for sleeping between polls.
Parameters
length: number
(Optional): Length of time to sleep in seconds. Defaults to 0.1.
Returns
Promise<void>
: A Promise that resolves after the specified length of time.
PollAndSleep
Combines the Poll()
and Sleep()
functions.
Parameters
length: number
(Optional): Length of time to sleep in seconds. Defaults to 0.1.
Returns
Promise<void>
: A Promise that resolves after the specified length of time.
Wearing
Checks if the user is wearing the headset.
Parameters
None
Returns
boolean
: True if the user is wearing the headset, false otherwise.
IsPressed
Checks if the specified button was pressed in the current poll. "Pressed" and "Down" are not the same thing.
Parameters
button: OculusTouchButtonEnum
: The button to check.
Returns
boolean
: True if the button was pressed, false otherwise.
IsReleased
Checks if the specified button was released in the current poll.
Parameters
button: OculusTouchButtonEnum
: The button to check.
Returns
boolean
: True if the button was released, false otherwise.
IsDown
Checks if the specified button is currently held down. "Pressed" and "Down" are not the same thing.
Parameters
button: OculusTouchButtonEnum
: The button to check.
Returns
boolean
: True if the button is held down, false otherwise.
IsTouchPressed
Checks if the specified button's capacitor was touched in the current poll. "Pressed" and "Down" are not the same thing.
Parameters
sensor: OculusTouchSensorEnum
: The sensor to check.
Returns
boolean
: True if the button's capacitor was touched, false otherwise.
IsTouchReleased
Checks if the specified button's capacitor was released in the current poll.
Parameters
sensor: OculusTouchSensorEnum
: The sensor to check.
Returns
boolean
: True if the button's capacitor was released, false otherwise.
IsTouchDown
Checks if the specified button's capacitor is currently being touched. "Pressed" and "Down" are not the same thing.
Parameters
sensor: OculusTouchSensorEnum
: The sensor to check.
Returns
boolean
: True if the button's capacitor is being touched, false otherwise.
Reached
Checks whether a specified axis has reached a specified threshold value in between the last poll.
Parameters
axis: OculusTouchAxisEnum
: The axis to check.value: number
: The threshold value to check against.
Returns
number
: Return code indicating if the axis has reached the threshold. 0 if the threshold wasn't crossed. 1 if the threshold was crossed in the positive direction. -1 if it was crossed in the negative direction.
GetAxis
Returns the value of the specified axis.
Parameters
axis: OculusTouchAxisEnum
: The axis to query.
Returns
number
: The current value of the specified axis.
GetButtonsDown
Returns a bitmask of all buttons currently held down. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
number
: Bitmask representing buttons currently held down.
GetButtonsDownList
Returns a list of all buttons currently held down. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
OculusTouchButtonEnum[]
: List of buttons currently held down.
GetButtonsReleased
Returns a bitmask of all buttons released in the current poll.
Parameters
None
Returns
number
: Bitmask representing buttons released in the current poll.
GetButtonsReleasedList
Returns a list of all buttons released in the current poll.
Parameters
None
Returns
OculusTouchButtonEnum[]
: List of buttons released in the current poll.
GetButtonsPressed
Returns a bitmask of all buttons pressed in the current poll. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
number
: Bitmask representing buttons pressed in the current poll.
GetButtonsPressedList
Returns a list of all buttons pressed in the current poll. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
OculusTouchButtonEnum[]
: List of buttons pressed in the current poll.
GetTouchDown
Returns a bitmask of all buttons whose capacitors are currently being touched. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
number
: Bitmask representing buttons whose capacitors are currently being touched.
GetTouchDownList
Returns a list of all buttons whose capacitors are currently being touched. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
OculusTouchSensorEnum[]
: List of buttons whose capacitors are currently being touched.
GetTouchPressed
Returns a bitmask of all buttons whose capacitors were touched in the current poll. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
number
: Bitmask representing buttons whose capacitors were touched in the current poll.
GetTouchPressedList
Returns a list of all buttons whose capacitors were touched in the current poll. "Pressed" and "Down" are not the same thing.
Parameters
None
Returns
OculusTouchSensorEnum[]
: List of buttons whose capacitors were touched in the current poll.
GetTouchReleased
Returns a bitmask of all buttons whose capacitors were released in the current poll.
Parameters
None
Returns
number
: Bitmask representing buttons whose capacitors were released in the current poll.
GetTouchReleasedList
Returns a list of all buttons whose capacitors were released in the current poll.
Parameters
None
Returns
OculusTouchSensorEnum[]
: List of buttons whose capacitors were released in the current poll.
GetTrigger
Returns the value of a specified trigger.
Parameters
hand: OculusTouchHandEnum
: The hand (left or right) of the trigger.trigger: OculusTouchTriggerEnum
: The trigger (index or hand) to query.
Returns
number
: The value of the specified trigger.
GetThumbStick
Returns the value of a specified thumbstick's axis.
Parameters
hand: OculusTouchHandEnum
: The hand (left or right) of the thumbstick.axis: OculusTouchAxisEnum
: The axis (x or y) of the thumbstick to query.
Returns
number
: The value of the specified thumbstick's axis.
Vibrate
Vibrates a specified controller.
Parameters
controller: OculusTouchControllerEnum
: The controller to vibrate.frequency: OculusTouchVibrationFrequencyEnum
(Optional): The vibration frequency. Default isOculusTouchVibrationFrequencyEnum.Medium
.amplitude: number
(Optional): The amplitude of the vibration, range [0, 255]. Default is 128.length: number
(Optional): The length of the vibration in seconds, 0 for infinite. Default is 1.0.
Throws
Error
: If the amplitude is not in the range [0, 255].
Returns
None
GetYaw
Returns the yaw of a specified controller. Yaw is rotation around the y-axis.
Parameters
controller: OculusTouchControllerEnum
: The controller to query.
Returns
number
: The yaw (rotation around the y-axis) of the specified controller.
GetPitch
Returns the pitch of a specified controller. Pitch is rotation around the x-axis.
Parameters
controller: OculusTouchControllerEnum
: The controller to query.
Returns
number
: The pitch (rotation around the x-axis) of the specified controller.
GetRoll
Returns the roll of a specified controller. Roll is rotation around the z-axis.
Parameters
controller: OculusTouchControllerEnum
: The controller to query.
Returns
number
: The roll (rotation around the z-axis) of the specified controller.
GetPositionX
Returns the x position of a specified controller.
Parameters
controller: OculusTouchControllerEnum
: The controller to query.
Returns
number
: The x position of the specified controller.
GetPositionY
Returns the y position of a specified controller.
Parameters
controller: OculusTouchControllerEnum
: The controller to query.
Returns
number
: The y position of the specified controller.
GetPositionZ
Returns the z position of a specified controller.
Parameters
controller: OculusTouchControllerEnum
: The controller to query.
Returns
number
: The z position of the specified controller.
SetTrackingOrigin
Sets the tracking origin of the headset. This is the point in space that the headset will consider to be the origin (0, 0, 0).
Parameters
origin: OculusTouchTrackingOriginEnum
: The tracking origin to set.
Returns
None
ResetFacing
Resets the yaw of a specified controller. Yaw is rotation around the y-axis.
Parameters
controller: OculusTouchControllerEnum
: The controller for which to reset the yaw.
Returns
None
InitvJoy
Initializes the vJoy driver. This must be called before any vJoy functions can be used.
Parameters
device: number
: The vJoy device number to initialize.
Throws
Error
: If there is an error during initialization.
Returns
None
SetvJoyAxis
Sets the value of a specified vJoy axis.
Parameters
axis: OculusTouchvJoyDeviceEnum
: The vJoy axis to set.value: number
: The value to set, range [0.0, 1.0].
Returns
None
SetvJoyAxisU
Sets the value of a specified vJoy axis using a different range.
Parameters
axis: OculusTouchvJoyDeviceEnum
: The vJoy axis to set.value: number
: The value to set, range [0.0, 1.0], mapped to [-1.0, 1.0].
Returns
None
SetvJoyButton
Sets the value of a specified vJoy button.
Parameters
button: OculusTouchButtonEnum
: The vJoy button to set.value: number
: The value to set, range [0, 1].
Returns
None
SendRawMouseMove
Sends a raw mouse move event to the host computer.
Parameters
x: number
: The relative movement in the x direction.y: number
: The relative movement in the y direction.z: number
: The relative movement in the z direction.
Returns
None
SendRawMouseButtonDown
Sends a raw mouse button down event to the host computer.
Parameters
button: OculusTouchRawMouseButtonEnum
: The button to press.
Returns
None
SendRawMouseButtonUp
Sends a raw mouse button up event to the host computer.
Parameters
button: OculusTouchRawMouseButtonEnum
: The button to release.
Returns
None
Dependencies
~0.4–5.5MB
~22K SLoC