#wordle #solver #puzzle #game #guess

rs-wordle-solver

A library for solving Wordle-style puzzles. It provides multiple guessing algorithms, as well as building blocks for implementing your own Wordle solving algorithms.

4 releases

0.2.0 May 20, 2023
0.1.2 May 6, 2023
0.1.1 Apr 3, 2022
0.1.0 Apr 3, 2022

#164 in Algorithms

Download history 5/week @ 2023-02-06 6/week @ 2023-02-13 4/week @ 2023-02-20 4/week @ 2023-02-27 2/week @ 2023-04-03 8/week @ 2023-04-10 2/week @ 2023-04-17 15/week @ 2023-05-01 14/week @ 2023-05-08 24/week @ 2023-05-15 15/week @ 2023-05-22

68 downloads per month

MIT/Apache

120KB
2K SLoC

rs-wordle-solver

An automated solving library for the popular game: Wordle

How to use it?

See the docs.

Releases

  • 0.2.0

    • Enable parallelization with Rayon

      • Parallelize key parts of MaxEliminationsScorer::new
      • Parallelize key parts of MaxComboEliminationsScorer::new
      • Parallelize MaxScoreGuesser::select_next_guess and ::select_top_n_guesses
    • Make WordScorer::score_word take &self instead of &mut self

    • Fix bugs in MaxComboEliminationsScorer to improve its results

Solve efficiency benchmarks

Different guessing algorithms have been benchmarked against a few word lists:

  • wordle-answers.txt: this list is the all answer words from Wordle before it was purchased by the New York Times.

  • improved-words.txt: this list combines all 5-letter words from the Corncob list of more than 58,000 English words, the MIT 10000 English words list, and any remaining Wordle answer words. This is often used instead of the full wordle word list, as many allowed Wordle words seem to be somewhat nonsensical.

Most algorithms have been benchmarked against the whole improved words list. Some algorithms run in two configurations:

  1. guessing from PossibleWords, i.e. only guessing words that are still possible. This is equivalent to Wordle's "hard" mode.
  2. guessing from AllUnguessedWords, including words that can't be the answer. This is usually better as the algorithms are able to eliminate more words faster.

RandomGuesser

This selects randomly from the words that are still possible. It's a baseline worst-case selection. Any other algorithm should be better than this.

One sample benchmark:

Num guesses Num games
1 1
2 106
3 816
4 1628
5 1248
6 518
7 180
8 67
9 28
10 7
11 2
12 1

Average number of guesses: 4.49 +/- 1.26

MaxUniqueLetterFrequencyScorer

This is a fairly naive selector. It selects the word that maximizes the sum of the frequency of unique letters that have not yet been guessed.

GuessFrom::PossibleWords

Num guesses Num games
1 1
2 137
3 1264
4 1831
5 829
6 321
7 129
8 57
9 26
10 6
11 1

Average number of guesses: 4.16 +/- 1.22

GuessFrom::AllUnguessedWords

Num guesses Num games
1 1
2 32
3 1019
4 2227
5 1054
6 228
7 36
8 5

Average number of guesses: 4.12 +/- 0.87

LocatedLettersScorer

This selects the word that maximizes a score, based on both the presence and the the location of that letter in the possible words. The score is computed for each letter and then summed. Each letter is scored as follows.

For each letter, score:

  • 1 point if the letter must be in this location.

  • 1 point for every word with this letter in this place if the letter's location is not yet known, and this is a new location for the letter.

  • If this letter is completely new:

    • If this letter has not yet been scored in this word:

      • 1 point for every possible word with this letter in the same place.
      • 1 point for every possible word with this letter in another place.
    • Else:

      • 1 point for every possible word with this letter in the same place.

GuessFrom::PossibleWords

Num guesses Num games
1 1
2 180
3 1442
4 1838
5 722
6 259
7 101
8 41
9 13
10 3
11 1
12 1

Average number of guesses: 4.00 +/- 1.15

GuessFrom::AllUnguessedWords

Num guesses Num games
1 1
2 114
3 1558
4 2023
5 633
6 180
7 62
8 22
9 7
10 2

Average number of guesses: 3.90 +/- 0.99

MaxApproximateEliminationsScorer

This selects the word that is expected to eliminate approximately the most other words. For each letter, the expected number of eliminations is computed for each possible state:

  • {expected number of eliminated words if in state} * {fraction of possible words matching this state}

So for example, with the words ["could", "match", "coast"], these would be computed as follows for the letter c in could:

  • if correct: match is removed, so: 1 * (2/3)
  • if present not here: could and coast are removed, so: 2 * (1/3)
  • if not present: all are removed, so: 3 _ (0/3) _(note: this expectation is skipped if this letter* has already been checked at another location).

These per-letter expectations are then summed together to get the expectation value for the word. Approximating the expected eliminations in this way is cheap to compute, but slightly less accurate, and therefore less effective, than using the precise counts computed by MaxEliminationsScorer.

GuessFrom::PossibleWords

Num guesses Num games
1 1
2 180
3 1415
4 1843
5 734
6 262
7 104
8 41
9 14
10 6
11 1
12 1

Average number of guesses: 4.02 +/- 1.16

GuessFrom::AllUnguessedWords

Num guesses Num games
1 1
2 72
3 1303
4 2507
5 664
6 52
7 3

Average number of guesses: 3.85 +/- 0.72

MaxEliminationsScorer

This probabilistically calculates the expectation value for how many words will be eliminated by each guess, and chooses the word that eliminates the most other guesses. This is relatively expensive to compute, so it precomputes as much as possible when the scorer is first created. On my machine, constructing the scorer with the improved-words list takes about 350ms, but this enables each subsequent game to be played in about 27ms.

GuessFrom::PossibleWords

Num guesses Num games
1 1
2 180
3 1452
4 1942
5 666
6 220
7 93
8 33
9 10
10 4
11 1

Average number of guesses: 3.95 +/- 1.10

GuessFrom::AllUnguessedWords

Num guesses Num games
1 1
2 53
3 1426
4 2635
5 468
6 19

Average number of guesses: 3.78 +/- 0.65

When benchmarked against the wordle answers using the improved-words list as a word bank, the results are:

Num guesses Num games
2 23
3 777
4 1364
5 148
6 3

Average number of guesses: 3.71 +/- 0.60 (time taken: 20.6 seconds)

MaxComboEliminationsScorer

This extends the MaxEliminationsScorer to choose the word that should maximize the number of eliminated words across the next two guesses, as long as there are more than a specifiable limit of possible words. We'll call this the combo limit. Once there are fewer than the combo limit possible words left, this falls back to the MaxEliminationsScorer behavior.

The theory behind this scorer is that, since most words take at least 3 guesses, the scorer should try to eliminate the most possible words collectively in the first two guesses. This could perform differently from choosing the best individual word per round, as is done in MaxEliminationsScorer.

This is extremely expensive to compute, as it scales in approximately O(_n_3) where n is the number of words in the word bank. Similar to MaxEliminationScorer, it precomputes the first guess, which takes about 40 minutes for ~4600 words, and solving a single word then takes about 10 seconds on average (with wide variance, largely depending on how many words were eliminated, and what combo_limit you are using).

Combo limit: 256 and GuessFrom::AllUnguessedWords:

Num guesses Num games
1 1
2 148
3 1500
4 2041
5 619
6 180
7 73
8 27
9 9
10 2
11 2

Average number of guesses: 3.91 +/- 1.03

Combo limit: 256 and GuessFrom::AllUnguessedWords:

Num guesses Num games
1 1
2 59
3 1392
4 2753
5 372
6 25

Average number of guesses: 3.76 +/- 0.63 (time taken: 13 hours 10 minutes)

Speed benchmarks

RandomGuesser

test bench_guess_random_improved_words                             ... bench:     134,544 ns/iter (+/- 13,317)
test bench_guess_random_wordle_words                               ... bench:     360,913 ns/iter (+/- 48,680)

MaxUniqueLetterFrequencyScorer

test bench_unique_letters_improved_words                           ... bench:   1,572,994 ns/iter (+/- 516,087)

LocatedLettersScorer

test bench_located_letters_improved_words                          ... bench:   1,575,697 ns/iter (+/- 512,853)

MaxApproximateEliminationsScorer

test bench_max_approximate_eliminations_improved_words             ... bench:   1,595,036 ns/iter (+/- 839,135)

MaxEliminationsScorer

test bench_max_eliminations_scorer_precompute_improved_words       ... bench: 404,998,819 ns/iter (+/- 7,069,306)
test bench_max_eliminations_scorer_with_precomputed_improved_words ... bench:  10,699,991 ns/iter (+/- 10,244,686)

MaxComboEliminationsScorer

Precompute on improved words takes roughly: 41 minutes (guess from all words) or 3.5 minutes (guess from possible words) Solving a single word takes roughly: 10 seconds (guess from all words) or 0.16 seconds (guess from possible words)

Dependencies

~1.5MB
~32K SLoC