3 stable releases

1.0.2 Sep 14, 2020

#1971 in Algorithms

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Used in dogs

MIT license

49KB
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rl-bandit: A rust bandit implementation

Simple multi-armed bandit algorithm implementation.

Implements several bandit algorithms (most of them found in ``Reinforcement Learning: An Introduction'' by Richard S. Sutton and Andrew G. Barto. It is available for free at http://www.incompleteideas.net/book/the-book-2nd.html).

Usage example

Initialize the bandit algorithm (a few examples)

// ε-greedy algorithm with 10 arms, ε=0.1, initial values of 0
let egreedy1 = EGreedy::new(10, 0.1, 0.0, UpdateType::Average));

// same ε-greedy but non-stationary with step size of 0.1
let egreedy2 = EGreedy::new(10, 0.1, 0.0, UpdateType::Nonstationary(0.1));

// Upper Confidence Bound with 10 arms and c=1
let ucb1 = UCB::new(10, 1.);

// Stochastic gradient with 10 arms, step size of 0.1, with baseline
let sg1 = StochasticGradient::new(10, 0.1, true);

feedback loop:

// choose the best action according to the bandit algorithm
let action = ucb1.choose();

let reward = [...]; // using the action and computing the reward

// updates the bandit algorithm using the reward
ucb1.update(action, reward);

Note: A more detailed example and benchmark can be found in the rl-bandit-bench crate.

implemented algorithms:

  • ε-greedy
  • optimistic ε-greedy
  • Upper-Confidence-Bound (UCB)
  • Stochastic Gradient Ascent
  • EXP3

library contents

  • bandit.rs traits required to implement a bandit algorithm and helper functions
  • src/bandits: contains implemented bandit algorithms

Dependencies

~535KB
~10K SLoC