4 releases (2 breaking)
Uses old Rust 2015
0.3.0 | Oct 9, 2017 |
---|---|
0.2.1 | Sep 27, 2017 |
0.2.0 | Jun 30, 2017 |
0.1.0 | Jun 4, 2017 |
#24 in #would
260KB
5.5K
SLoC
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aims to be a lightweight and type-safe wrapper around the DirectX12 API for the Rust Programming Language.
This is a Windows 10 only crate. Using under other toolchains would be a no-op.
Why Bother
- folks want to work with D3D12
- the Win32 API is ugly to use directly, we want a rusty solution
- wrapping can provide more type safety guarantees
Current Status
Most of the core API has been ported. Main leftovers include TiledResource, Marker and some other related stuff.
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can now be used to draw a triangle! Checkout ./examples/triangle.rs
.
WIP
- figure out a way to deal with resources more safely.
Status: v0.3.0 introduces some type safe buffer/texture types above
resource::RawTexture
. Future Work: add more type safe textures?
What's Next
- reduce vertex definition boilerplate.
- figure out a simple way to do more compile time checking around root signature and pso.
- reconsider safety guarantees.
- introduce a more solid example that covers more API use case.
License
This project is distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE, LICENSE-MIT for details.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~585KB