#random #functional-programming #no-alloc

no-std rand-functors

A zero-cost abstraction for sampling from and enumerating the outcomes of a random process using the same code

9 releases (breaking)

new 0.7.0 Apr 24, 2024
0.6.0 Apr 18, 2024
0.5.0 Apr 12, 2024
0.4.0 Apr 8, 2024
0.1.2 Mar 21, 2024

#855 in Algorithms

Download history 285/week @ 2024-03-11 241/week @ 2024-03-18 8/week @ 2024-03-25 131/week @ 2024-04-01 287/week @ 2024-04-08 140/week @ 2024-04-15

589 downloads per month

MIT/Apache

33KB
489 lines

rand-functors

rand-functors provides an abstraction over different ways of evaluating random processes expressed as functions of both deterministic and stochastic data. This is achieved using a combination of a type-based version of the Strategy pattern and functional programming's Functor pattern.

A motivating problem for this crate is the code duplication present across these two functions modelling the same random process:

use rand::prelude::*;

fn next_state(mut state: u8) -> u8 {
    state = state.wrapping_add(random());
    if random() {
        state %= 3;
    }
    state
}

fn next_states(state: u8) -> Vec<u8> {
    let mut out: Vec<_> = (0..=255).map(|r| state.wrapping_add(r)).collect();
    out.append(&mut out.iter().copied().map(|i| i % 3).collect());
    out
}

While these functions may appear different, the same random process is embedded in both of them. A random u8 is added to state and then, if a random bool is true, the state will be set to itself modulo 3.

This redundant implementation of the random process could pose issues during a refactor. If one decides to change the %= 3 to a %= 5 in next_state, he or she will need to make the corresponding update in next_states.

Using rand-functors, these two functions can be combined as:

use rand::prelude::*;
use rand_functors::{Functor, RandomStrategy};

fn next_state<S: RandomStrategy>(state: u8) -> S::Functor<u8> {
    let mut out = S::fmap_rand(Functor::pure(state), &mut thread_rng(), |s, r| {
        s.wrapping_add(r)
    });
    out = S::fmap_rand(out, &mut thread_rng(), |s, r| if r { s % 3 } else { s });
    out
}

This new implementation makes next_state generic over a RandomStrategy S. Its return type is also changed to the Functor associated with S. Inside, state is converted from u8 to S::Functor<u8>. The remainder of the function is essentially the same as the original next_state, but each operation a random sample is now wrapped in a call to S::fmap_rand. Calling next_state::<Sampler>(s) would be equivalent to calling next_state(s) before. Similarly, one could call next_state::<Enumerator>(s) instead of using next_states(s), which would require maintaining a separate implementation of the same core process.

At present, rand-functors only supports random variables that are either of type bool or of a numeric type occupying no more than 16 bits by default. However, it is possible to implement all the requisite traits for a custom data type.

Dependencies

~340–600KB