#quake #bsp #parser #quake-world

quake_bspinfo

Extract Quake related information from .bsp files

10 releases (4 breaking)

0.5.4 Jul 10, 2024
0.5.3 Jul 10, 2024
0.5.0 Jun 29, 2024
0.4.1 Jun 28, 2024
0.1.1 Jun 28, 2024

#1957 in Parser implementations

Download history 106/week @ 2024-06-22 252/week @ 2024-06-29 390/week @ 2024-07-06 42/week @ 2024-07-13 52/week @ 2024-07-27 15/week @ 2024-09-14 32/week @ 2024-09-21 11/week @ 2024-09-28

58 downloads per month

MIT license

27KB
549 lines

quake_bspinfo

Extract Quake related information from .bsp files

let data = fs::read("dm3.mvd")?;
let info: BspInfo = quake_bspinfo::parse(&data)?;

// result
struct BspInfo {
    message: String,
    size: u32,
    entity_count: EntityCount,
    intermissions: Vec<Intermission>,
    race_routes: Vec<RaceRoute>,
}

struct EntityCount {
    ammo: Ammo,
    armors: Armors,
    healthpacks: Healthpacks,
    items: Items,
    monsters: Monsters,
    powerups: Powerups,
    spawns: Spawns,
    triggers: Triggers,
    weapons: Weapons,
}

struct Ammo {
    shells_small: u32,
    shells_large: u32,
    nails_small: u32,
    nails_large: u32,
    rockets_small: u32,
    rockets_large: u32,
    cells_small: u32,
    cells_large: u32,
}

struct Armors {
    green_armor: u32,
    yellow_armor: u32,
    red_armor: u32,
}

struct Healthpacks {
    health_small: u32,
    health_large: u32,
    megahealth: u32,
}

struct Items {
    silver_key: u32,
    gold_key: u32,
    red_flag: u32,
    blue_flag: u32,
    tf_goal: u32,
}

struct Monsters {
    chton: u32,
    death_knight: u32,
    enforcer: u32,
    fiend: u32,
    grunt: u32,
    knight: u32,
    ogre: u32,
    rotfish: u32,
    rottweiler: u32,
    scrag: u32,
    shambler: u32,
    shub_niggurath: u32,
    spawn: u32,
    vore: u32,
    zombie: u32,
}

struct Powerups {
    biosuit: u32,
    quad: u32,
    pent: u32,
    ring: u32,
}

struct Spawns {
    coop: u32,
    deathmatch: u32,
    start: u32,
    team1: u32,
    team1_deathmatch: u32,
    team2: u32,
    team2_deathmatch: u32,
    teamspawn: u32,
}

struct Triggers {
    changelevel: u32,
    secret: u32,
    teleport: u32,
}

struct Weapons {
    super_shotgun: u32,
    nailgun: u32,
    super_nailgun: u32,
    grenade_launcher: u32,
    rocket_launcher: u32,
    ligthning_gun: u32,
}

struct Intermission {
    origin: String,
    mangle: String,
}

struct RaceRoute {
    name: String,
    description: String,
}

Dependencies

~1.2–2.1MB
~42K SLoC