1 unstable release
0.0.1 | Feb 22, 2019 |
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#46 in #anything
8KB
95 lines
proc-spirv
A proc-macro crate to get your shaders compiled into SPIR-V at compile time.
Currently, we use the shaderc crate, but that's not considered a "stable" part of the API. Anything that turns GLSL into SPIR-V would work in the long term. If someone comes up with a solid pure-rust GLSL to SPIR-V compiler, we could easily switch to that.
Probably no one will do that because people are lazy.
When To Use This
If you want to have some SPIR-V shader code in your program but you do not need to have your program be compiling new shaders at runtime, you can use this crate's proc-macro instead to do all the processing at compile time only. This makes your final binary smaller, because it's not carrying around a SPIR-V compiler. It also makes your graphics stuff startup faster, because all the shaders don't need to be compiled at runtime.
Dependencies
~2MB
~52K SLoC