1 unstable release
0.1.0 | Aug 4, 2022 |
---|
#2348 in Game dev
34KB
882 lines
Prints
Work in progress (probably don't use this yet) data driven entity templating for entity component systems.
Configure entity blueprints with easy to read and write blueprint files which can be defined in variety of formats such as RON or json.
Example
Blueprint
{
"Name": "corgi",
"Transform": Transform(
translation: (1.0, 0.0, 0.0)
),
"Hitpoints": 150.0,
"Scene": "models/corgi.glb#Scene0",
"Attacks": [
FireBreath,
Scratch,
Bark
],
}
bevy
TODO
lib.rs
:
Prints a blueprint system for entity components systems
Dependencies
~19–35MB
~582K SLoC