1 unstable release

0.1.0 Aug 4, 2022

#1987 in Game dev

MIT/Apache

34KB
882 lines

Prints

Work in progress (probably don't use this yet) data driven entity templating for entity component systems.

Configure entity blueprints with easy to read and write blueprint files which can be defined in variety of formats such as RON or json.

Example

Blueprint

{
    "Name": "corgi",
    "Transform": Transform(
        translation: (1.0, 0.0, 0.0)
    ),
    "Hitpoints": 150.0,
    "Scene": "models/corgi.glb#Scene0",
    "Attacks": [
        FireBreath,
        Scratch,
        Bark
    ],
}

bevy

TODO


lib.rs:

Prints a blueprint system for entity components systems

Dependencies

~16–32MB
~473K SLoC