2 releases
0.1.1 | Apr 5, 2023 |
---|---|
0.1.0 | Feb 25, 2023 |
#34 in #headless
38 downloads per month
Used in perigee
20KB
361 lines
Perigee
A headless realtime 3D engine built with a focus on the web.
For a (growing) list of examples, check out perigee.aunyks.com.
Why this?
I want the core logic of my video games to fit in a single WebAssembly binary so I'm free to handle input and graphics on any platform I want (desktop, web, refrigerator, console, mobile, etc) while the behavior stays the same.
This means that I can compile my game to a single, portable .wasm
file and I (or other developers / modders) can bring the game to a new platform, change audio or visual assets, or use new input devices without needing to recompile the core game logic.
Why not this?
If you're not interested in portability, or if you absolutely despise writing WebAssembly glue code between a Perigee binary and your runtime(s) of choice, then other engines may be better for you.
Installation
Rust
Add the following to your Cargo.toml
[dependencies]
perigee = "0.7.0"
Blender
Instructions coming soon
Development Requirements
- Blender Addon (
blender_addon/
) - Rust Crate (
rust/
)
Licensing
Licensed under the MIT license.
Copyright © 2023 Gerald Nash
Dependencies
~1.5MB
~33K SLoC