4 releases (2 stable)
2.0.0 | Jul 1, 2023 |
---|---|
1.0.0 | Jun 30, 2023 |
0.1.1 | Jun 30, 2023 |
0.1.0 | Jun 30, 2023 |
#14 in #mind
34 downloads per month
17KB
330 lines
Packetz
Create async packet-based servers with ease, Built with gamedev in mind. Stay tuned for UDP support, and more!
Basic usage
Server
use packetz::{server::*, packet::*};
#[tokio::main]
async fn main() -> Result<(), std::io::Error> {
let server: Server<&str> = Server::bind("0.0.0.0:5515"); // The extra &str is the type of the argumet in `server::bind()`, so that server::bind is able to be a const fn.
let listener: ServerListener = server.listen().await?;
loop {
let (
mut connection,
addr
) = listener.accept().await?;
let _: tokio::task::JoinHandle<Result<(), std::io::Error>> = tokio::spawn(async move {
'l: loop { // In a real world scenario we would check for errors on the `send` and `recv` methods, and break the loop if one is found, and disconnect the client without disconnecting all other clients.
let msg = connection.recv().await?;
connection.send(msg.body).await?;
connection.disconnect(); // This is optional, as all it does is drop the PacketStream, and breaking the loop should automaticall drop it.
break 'l;
}
Ok(())
});
}
}
Client
use packetz::{client::*, packet::*};
#[tokio::main]
async fn main() -> Result<(), std::io::Error> {
let mut client = packetz::client::connect("0.0.0.0:5515").await?;
client.send(b"Hello, Packetz!").await?;
println!("{}", String::from_utf8(
client.recv().await?
)?);
Ok(())
}
Dependencies
Dependencies for these examples:
[dependencies]
packetz = "0.1.0" # Replace this with the latest version, if it's not already the latest version.
tokio = { version = "1.29.0", features = ["net", "io-util", "time", "rt", "rt-multi-thread"] }
Dependencies
~2–11MB
~120K SLoC