#open-vr #bindings #overlay #low-level #build #ovr-overlay

sys ovr_overlay_sys

Rust low-level bindings for OpenVR overlays

1 unstable release

0.0.0 Apr 25, 2022

#9 in #open-vr

23 downloads per month
Used in ovr_overlay

MIT/Apache

5.5MB
53 lines

Contains (ELF lib, 2.5MB) openvr/bin/androidarm64/libopenvr_api.so, (ELF lib, 1.5MB) openvr/bin/linux32/libopenvr_api.so, (Windows DLL, 1MB) openvr/bin/win64/openvr_api.dll, (ELF lib, 350KB) openvr/bin/linux64/libopenvr_api.so, (ELF lib, 315KB) openvr/bin/linuxarm64/libopenvr_api.so, (static library, 6KB) openvr/lib/win64/openvr_api.lib

ovr_overlay

An alternative to the openvr crate that uses autocxx instead of bindgen, and focuses on providing support for overlays.

Goals

New applications should probably seek to use OpenXR instead of OpenVR. However, there are still some things that you can't do in OpenXR that you can do in OpenVR, namely, creating overlays.

This binding allows you to create an OpenVR overlay with rust, but doesnt necessarily provide bindings to the rest of the OpenVR API. If you find missing functionality (and you will find missing functionality), submit a PR!

Why not build bindings on the C API?

The C API is straight up broken in the official repository. The latest release doesn't even compile, and hasn't for over two years. Whats more, the C bindings don't have the same safety features as the C++ API, eschewing the use of const, etc. Furthermore, the C API is autogenerated from the C++ one, and isn't documented like the C++ one is.

Why not use the existing openvr crate?

That crate hasn't been updated in over 2 years. And I don't blame them, time is better spent getting first class support for OpenXR in Rust, as OpenVR is on its way out.

Unfortunately, that crate is missing all of the overlay functionality, and since I'm really just focused on overlays right now, I need an alternative.

SemVer

We make no SemVer guarantees until we reach version 0.1.0 or greater. Until then, everything and anything may change in a breaking way.

Building

We vendor the OpenVR library as a git submodule. So either clone with --recursive or run git submodule update --init after cloning.

You will also need libclang installed, as its required by the cxx and autocxx crates to generate the bindings.

License

All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~1.4–5.5MB
~101K SLoC