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0.2.0 | Nov 10, 2020 |
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#830 in Data structures
Used in kpt_lib
8KB
99 lines
Orchestration
The orchestration library is designed to streamline and manage complex workflows by providing a framework for orchestrating and sequencing functions in a controlled manner. It allows developers to define a series of state functions and execute them in a predefined order, passing data between each step. With the ability to handle various types, the library offers flexibility in processing different data structures.
Improvements and changes:
- Enhanced type handling capabilities to accommodate a wider range of types.
- String Concatenation Example: The updated documentation now includes an example showcasing string concatenation. This addition helps users understand how to perform string operations within their orchestration workflows.
- Improved Calculation Example: The calculation example has been updated to demonstrate the improved capabilities of the library. Users can now leverage the library's features for performing calculations more effectively.
Setup
To define an orchestration function, you can utilize the state_function! macro. Here's an example:
let fn1: fn(State<f32>) -> Result<State<f32>, Error> =
state_function!(pow2, f32);
A state is represented by the following structure:
pub struct State<T> {
pub proceed: bool,
pub outcome: Option<T>,
pub stage: Vec<bool>,
}
In some cases, you can directly utilize the orchestration by employing the following approach:
let result = vec![fn1, fn2, fn3]
.execute(State {
proceed: true,
outcome: Some(6.),
stage: Vec::<bool>::new(),
});
Alternatively, you can use the registration trait to assign string names to the orchestration functions. This approach proves useful when configuring function sequences more generically:
registry.register(fn1, "pow2".to_string());
registry.register(fn2, "pow3".to_string());
registry.register(fn3, "sqrt".to_string());
let result = vec!["pow2", "pow3", "sqrt"]
.create(®istry.di_ref)
.execute(State {
proceed: true,
outcome: Some(6.),
stage: Vec::<bool>::new(),
});
By assigning values to the stage, as shown in the example below, you can bypass specific steps in the sequence. Marking a step as true allows it to be skipped:
stage: vec![true, true, false, false],
For a more intricate example, please refer to the following link: https://github.com/elasticrash/keyboard/blob/master/lib/src/geometry/exported_geometry.rs