#sync #network #ecs #component #entity-sync


Abstraction for synchronizing game-entities across the network

2 releases

0.0.1 Feb 21, 2020
0.0.0 Feb 14, 2020

#31 in #component

MIT license

100 lines

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Development Note

There's a lot of construction work at the moment. Don't use this library yet! Unless you want to contribute, of course. In terms of design there is nothing definitive, at the moment I'm still working on an API and I'm still in the research phase. Feel free to ping me in the amethyst discord (Timon | Flying Dutchman#4256)

Network Synchronisation

This library offers an abstraction for synchronizing entities across the network. It can be used for higher level ECS-libraries. Such as legion-sync or specs (low-prio).


~50K SLoC