4 releases
0.5.1 | Sep 16, 2023 |
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0.5.0 | Sep 16, 2023 |
0.4.3 | Jul 21, 2023 |
0.4.1 | Aug 1, 2021 |
0.4.0 |
|
#188 in Audio
53KB
876 lines
ness_stretch
Algorithm by Alex Ness and Sam Pluta
Rust version by Sam Pluta
Implements a phase randomized Real FFT time stretch algorithm, the NessStretch, which splits the original sound file into 9 discrete frequency bands, and uses a decreasing frame size to correspond to increasing frequency. Starting with a largest frame of 65536, the algorithm will use the following frequency band/frame size breakdown (assuming 44100 Hz input):
0-86 Hz : 65536 frames, 86-172 : 32768, 172-344 : 16384, 344-689 : 8192, 689-1378 : 4096, 1378-2756 : 2048, 2756-5512 : 1024, 5512-11025 : 512, 11025-22050 : 256.
The NessStretch is a refinement of Paul Nasca's excellent PaulStretch algorithm. PaulStretch uses a single frame size throughout the entire frequency range. The NessStretch's layered analysis bands are a better match for human frequency perception, and do a better job of resolving shorter, noisier high-frequency sounds (sibilance, snares, etc.).
See the ICMC paper for more details. Or just run it and give it a listen.
Installation
Rust
For an optimized version of the NessStretch, use the command-line Rust version, which can be installed in a couple of different ways:
- via homebrew (mac universal build, so it should run on all macs), by running:
brew tap spluta/ness_stretch
brew install ness_stretch
then
ness_stretch -h
for the help.
- Rust cargo users can install with cargo:
cargo install ness_stretch
Mac x86, Linux and Windows builds (untested auto builds using GitHub actions) are found here:
https://github.com/spluta/ness_stretch/releases/tag/0.2.3
Or download the Rust source and compile using cargo.
Dependencies
~12MB
~179K SLoC