1 unstable release
0.1.0 | Aug 27, 2022 |
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#38 in #nes
52KB
1.5K
SLoC
nes-utils
How to build and run ?
- Install the dependencies
cargo
Usage example
use std::fs::File;
use std::io::Read;
use nes_utils::disassembler::disassembler::NesDisassembler;
use nes_utils::models::nesutil_model::{Util, Save};
fn main() {
// Getting program bytes
let path = String::from("games/pacman.nes");
let mut mem = Vec::<u8>::new();
let mut f = File::open(&path).unwrap();
f.read_to_end(&mut mem);
// Disassembling the NES file and save into a file
let mut disas = NesDisassembler::new(&path, &mem);
disas.run();
disas.save(); // or disas.save_as("other_path.asm");
// Disassembling the NES file
// Dumping Header + PRG ROM (withouth CHR ROM)
// let mut disas = NesDisassembler::new(&path, &mem);
// disas.run();
// disas.dump();
}
Documentation
Run cargo doc --open
to read the documentation in the browser.
Features status
Name | Status |
---|---|
Dump header into .asm | ✅ |
Include .chr into .asm | ✅ |
Disassemble instructions | ✅ |
PPU / 2A03 registers indication for asm code | ✅ |
Dump CHR ROM graphics data into images | ✅ |
Dump image into CHR ROM | ⌛ |
NES PRNG | ✅ |
NES Game Genie decode | ✅ |
Dependencies
~5MB
~62K SLoC