#solidity #bytecode #calldata #sequence

nada

Compression-focused encoding for zero-heavy solidity calldata and bytecode

3 unstable releases

Uses new Rust 2024

new 0.2.1 Apr 25, 2025
0.2.0 Apr 25, 2025
0.1.0 Apr 25, 2025

#586 in Encoding

46 downloads per month

Apache-2.0

16KB
442 lines

nada

nada

Compression-focused encoding for zero-heavy Solidity calldata and bytecode.

nada provides an efficient way to encode and decode byte arrays where runs of 0x00 are replaced with a compact marker (0xFF) followed by the length of the run. This is particularly useful for reducing the size of calldata and bytecode in environments like Ethereum.

How it Works

  • 0xFF 0x00 is a reserved sequence
  • 0xFF 0x01 encodes a single 0xFF
  • 0xFF 0x02 encodes a double 0xFF
  • 0xFF N (3 ≤ N ≤ 255) encodes N zero bytes
  • All other bytes are passed through unchanged

This encoding helps reduce the size of sequences with a high proportion of zero bytes, which are common in Solidity calldata and bytecode.

Example

Input Encoded
[0x00, 0x00, 0x02, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF] [0x00, 0x00, 0x02, 0xFF, 0x02, 0xFF, 0x04, 0xFF, 0x01]

Installation

To add nada to your project, use

> cargo add nada

Usage

Here is a simple example of how to use the encode and decode functions:

let data = vec![0x01, 0x00, 0x00, 0xFF];
let encoded = nada::encode(data);
let decoded = nada::decode(encoded);

assert_eq!(decoded, Ok(data));

decode returns a DecodeError if the input ends unexpectedly, such as when a 0xFF marker is found without a following run length byte, indicating incomplete or malformed encoded data. It also returns an error if the reserved sequence 0xFF00 is encountered.

License

Apache License, Version 2.0

No runtime deps