#string #alphabet #generate #symbol-table #pyo3 #python #pre-defined

mudder

Generate lexicographically-spaced strings between two strings from pre-defined alphabets

3 releases

0.1.5 Nov 17, 2023
0.1.4 Nov 17, 2023
0.1.3 Nov 17, 2023
0.1.0 Nov 17, 2023

#424 in Text processing

Download history 47/week @ 2024-02-12 5/week @ 2024-02-26 4/week @ 2024-03-11 65/week @ 2024-04-01

69 downloads per month

MIT license

31KB
518 lines

Mudder

Generate lexicographically-spaced strings between two strings from pre-defined alphabets.

This package is a rewrite of Mudder.js with a Rust core that is used to generate bindings to Python (via PyO3) and JS/TS (via wasm-pack).

Quickstart

  • Rust: cargo add mudder
  • Python: pip install mudderpy or poetry add mudderpy
  • JS/TS: npm install mudderjs or yarn add mudderjs

API

The API is the same for all three languages. Note that there are a few differences in usage compared to the original:

  • The SymbolTable constructor takes in a str/string instead of a char[]/string[]. Each member of the symbol table is assumed to be a character.
  • When calling mudder, optional values for the start and end parameters use None or undefined instead of empty strings.
  • No method overloads.

Constructor

Create a new SymbolTable by passing in a string. The characters in the string will be used as the alphabet for the SymbolTable, with the first character being the "zero" character and, the second being the "one" character, and so on.

In Rust, the new method takes in a Vector of chars. The from_str method takes in a &str. In Python and JS/TS, the constructor takes in a str/string.

use mudder::SymbolTable;

let table = SymbolTable::from_str("abc");
from mudderpy import SymbolTable

table = SymbolTable("abc")
import { SymbolTable } from "mudderjs";

const table = new SymbolTable("abc");

Default SymbolTables

For convenience, there are a few default SymbolTables that can be used.

  • SymbolTable::decimal: 0123456789
  • SymbolTable::alphabetic: abcdefghijklmnopqrstuvwxyz
  • SymbolTable::base36: 0123456789abcdefghijklmnopqrstuvwxyz
  • SymbolTable::base62: 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
  • SymbolTable::hex: 0123456789abcdef

SymbolTable methods

A SymbolTable has the following methods:

  • SymbolTable::mudder(n: usize, start: Option<&str>, end: Option<&str>) -> Result<Vec<String>, &'static str>: Generate n strings between start and end. If start is None, the first string will be the first string in the SymbolTable. If end is None, the last string will be the last string in the SymbolTable, repeated k+6 times where k=len(start).

  • SymbolTable::mudder_one(start: Option<&str>, end: Option<&str>) -> Result<String, &'static str>: Convenience method for calling mudder with n=1 and returning the first element of the resulting vector.

Note that for Python and JS, the return type is just a list of strings or a single string.

Examples

use mudder::SymbolTable;

let table = SymbolTable::from_str("abc");
// let table = SymbolTable::new(vec!['a', 'b', 'c']);

let strings = table.mudder(5, None, None).unwrap();
assert_eq!(strings, vec!["ab", "ac", "b", "bc", "c"]);
from mudderpy import SymbolTable

table = SymbolTable("abc")
strings = table.mudder(5)
assert strings == ['ab', 'ac', 'b', 'bc', 'c']
import { SymbolTable } from "mudderjs";

const table = new SymbolTable("abc");
const strings = table.mudder(5);
assert(strings == ["ab", "ac", "b", "bc", "c"]);

Dependencies

~480KB
~11K SLoC