#bevy #bevy-ecs #ecs

moonshine-core

Unconventional framework for making games in Bevy

7 releases

new 0.3.1 Apr 28, 2025
0.3.0 Apr 27, 2025
0.2.2 Jan 12, 2025
0.2.1 Nov 30, 2024
0.1.1 May 5, 2024

#2863 in Game dev


Used in moonshine-view

MIT license

35KB

🍸 Moonshine Core

Unconventional cocktail of libraries to make ECS-driven development easier and safer in Bevy.

See individual crates for detailed documentation and examples.

🍎 Moonshine Kind

crates.io downloads docs.rs license stars

Type safety solution for Bevy entities:

use bevy::prelude::*;
use moonshine_core::prelude::*;

#[derive(Component)]
struct Fruit;

#[derive(Component)]
struct FruitBasket {
    fruits: Vec<Instance<Fruit>>
}

🌴 Moonshine Object

crates.io downloads docs.rs license stars

Ergonomic wrapper for managing complex enttiy hierarchies:

use bevy::prelude::*;
use moonshine_core::prelude::*;

#[derive(Component)]
struct Bird;

#[derive(Component)]
struct Flying;

fn setup_bird(birds: Objects<Bird, Added<Flying>>, mut commands: Commands) {
    for bird in birds.iter() {
        if let Some(wings) = bird.find_by_path("./Wings") {
            for wing in wings.children() {
                // TODO: Flap! Flap!
            }
        }
    }
}

💾 Moonshine Save

crates.io downloads docs.rs license stars

Save/Load framework for managing persistent game state:

use bevy::prelude::*;
use moonshine_core::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins((SavePlugin, LoadPlugin))
        .add_systems(PreUpdate, save_default().into(static_file("world.ron")).run_if(should_save))
        .add_systems(PreUpdate, load(static_file("world.ron")).run_if(should_load))
        .run();
}

fn should_save(key: Res<ButtonInput<KeyCode>>) -> bool {
    key.just_pressed(KeyCode::KeyS)
}

fn should_load(key: Res<ButtonInput<KeyCode>>) -> bool {
    key.just_pressed(KeyCode::KeyL)
}

🏷️ Moonshine Tag

crates.io downloads docs.rs license stars

Cheap, fast, mostly unique identifiers designed for Bevy:

use bevy::prelude::*;
use moonshine_tag::{prelude::*, filter, Filter};

tags! { APPLE, ORANGE, JUICY, CRUNCHY, POISONED }

let mut world = World::new();

// Define some fruits!
let fruits = [
    Tags::from([APPLE, CRUNCHY]),
    Tags::from([ORANGE, JUICY]),
    Tags::from([APPLE, CRUNCHY, POISONED])
];

// Only crunchy, edible apples, please! :)
let filter: Filter = filter!([APPLE, CRUNCHY]) & filter!(![POISONED]);

for fruit in &fruits {
    if filter.allows(fruit) {
        world.spawn(fruit.clone());
    }
}

# assert!(filter.allows(&fruits[0]));

🛠️ Moonshine Utilities

Collection of generic utilities for improved safety, diagnostics, and ergonomics.

crates.io downloads docs.rs license stars

Support

Please post an issue for any bugs, questions, or suggestions.

You may also contact me on the official Bevy Discord server as @Zeenobit.

Dependencies

~25–38MB
~667K SLoC