4 releases
0.2.0 | Jul 21, 2024 |
---|---|
0.1.2 | Jul 5, 2024 |
0.1.1 | May 5, 2024 |
0.1.0 | May 4, 2024 |
#2503 in Game dev
343 downloads per month
Used in moonshine-view
9KB
🍸 Moonshine Core
Unconventional cocktail of libraries to make ECS-driven development easier and safer in Bevy.
See individual crates for detailed documentation and examples.
🍎 Moonshine Kind
Type safety solution for Bevy entities:
use bevy::prelude::*;
use moonshine_core::prelude::*;
#[derive(Component)]
struct Fruit;
#[derive(Component)]
struct FruitBasket {
fruits: Vec<Instance<Fruit>>
}
🌴 Moonshine Object
Ergonomic wrapper for managing complex enttiy hierarchies:
use bevy::prelude::*;
use moonshine_core::prelude::*;
#[derive(Component)]
struct Bird;
#[derive(Component)]
struct Flying;
fn setup_bird(birds: Objects<Bird, Added<Flying>>, mut commands: Commands) {
for bird in birds.iter() {
if let Some(wings) = bird.find_by_path("./Wings") {
for wing in wings.children() {
// TODO: Flap! Flap!
}
}
}
}
💾 Moonshine Save
Save/Load framework for managing persistent game state:
use bevy::prelude::*;
use moonshine_core::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins((SavePlugin, LoadPlugin))
.add_systems(PreUpdate, save_default().into_file("world.ron").run_if(should_save))
.add_systems(PreUpdate, load_from_file("world.ron").run_if(should_load))
.run();
}
fn should_save(key: Res<ButtonInput<KeyCode>>) -> bool {
key.just_pressed(KeyCode::KeyS)
}
fn should_load(key: Res<ButtonInput<KeyCode>>) -> bool {
key.just_pressed(KeyCode::KeyL)
}
🥚 Moonshine Spawn
Tools for spawning entity hierarchies witout systems:
use bevy::prelude::*;
use moonshine_spawn::prelude::*;
fn chicken() -> impl Bundle {
Chicken.with_children(|chicken| {
chicken.spawn(ChickenHead);
})
}
#[derive(Component)]
struct Chicken;
#[derive(Component)]
struct ChickenHead;
🛠️ Moonshine Utilities
Collection of generic utilities for improved safety, diagnostics, and ergonomics.
Support
Please post an issue for any bugs, questions, or suggestions.
You may also contact me on the official Bevy Discord server as @Zeenobit.
Dependencies
~18–56MB
~1M SLoC