#webgl2 #final #rendered #year #intended #manager #run


A WebGL2/WASM Game Library written in the Rust programming language

2 releases

0.1.1 Jul 26, 2022
0.1.0 Mar 28, 2022

#509 in WebAssembly

MIT license



A Game library written with Rust, compiled to WebAssembly and rendered with WebGL2. Intended to be used as my final year project.

Crates.io docs.rs

Requires node.js and npm to be installed. If you do not already have these installed, a manager like nvm is HIGHLY recommended.

Run Demo

Download the latest package from this repo.

Install light-server using npm install -g light-server

In the root directory of the downloaded folder, run light-server --serve .


Click anywhere on the Canvas to control the demo, and Esc to leave it

Key Control
W Move Forward
A Move Left
S Move Backward
D Move Right

Mouse movements to look around


Install Rust and wasm-pack

Install Rust using rustup

Check that Rust installed successfully using rustc --version

Install wasm-pack.

Ensuring npm is up-to-date

Make sure your version of npm is up-to-date with npm install npm@latest -g

Clone this repository

Either use a client/download this repo as a zip or clone using git clone https://github.com/polarvoid/moon-engine.git

Final setup

Switch to the moon-engine/moon directory.

cd moon-engine/moon

Build the wasm file. The initial run might take a while. Subsequent builds should be faster.

wasm-pack build

On a non-Windows system, you will have to change the slashes used in the include_str!() macro from \ to /. Otherwise, rustc might throw an error at you.

Switch to the www directory and install the node packages.

cd www
npm install

To run a live development server, use the command npm run start

To build the application, use npm run build. The files will be stored in a folder called dist/ within the www directory.


"Matilda" by nicolekeane is licensed under CC Attribution-NonCommercial-ShareAlike.

Icons made by Icongeek26 from www.flaticon.com.


~229K SLoC