#game #git #ui

app minesweeper

Simple minesweeper in Rust

6 releases (stable)

Uses old Rust 2015

1.3.0 Jun 15, 2017
1.2.1 Jan 5, 2016
1.2.0 Oct 26, 2015
1.1.0 Sep 7, 2015
0.1.0 Aug 27, 2015

#203 in Games

30 downloads per month

MIT license

245KB
1K SLoC

minesweeper-rs Build Status license Join the chat at https://gitter.im/Vinatorul/minesweeper-rs

Simple minesweeper in Rust based on piston_window

How to Play

To win the game - open all cells with numbers.

Controls:

  • R - restart
  • H - field height setup
  • W - field width setup
  • M - mines quantity setup
  • Arrows to choose cell (or change settings in setup mode)
  • Space to open cell
  • Ctrl to mark cell
  • Esc to exit
  • LMB click on a cell to open
  • RMB click on a cell to mark

NOTE: marked cells disallow opennig them, until mark will be removed.

NOTE: pressing Space or LMB on opened cell will open it's neighbors (Thanks to waynenilsen and xilec!)

Screenshots

In game screenshot (green cells are marked) minesweeper ingame NOTE: you can see counter of marked cells at the right of the window

Defeat (red cells are missed mines) minesweeper defeat NOTE: with * marked mines which ended the game

License

minesweeper is licensed under the MIT license. Please read the LICENSE file in this repository for more information.

Compiling

Follow these instructions to compile minesweeper-rs.

  1. Clone the project $ git clone https://github.com/Vinatorul/minesweeper-rs && cd minesweeper-rs
  2. Build the project $ cargo build --release (NOTE: There is a large performance differnce when compiling without optimizations, so I recommend alwasy using --release to enable to them)
  3. Once complete, the binary will be located at target/release/minesweeper

Options

Pass -h to arguments or look here:

USAGE:
    minesweeper [FLAGS] [OPTIONS]

FLAGS:
    -h, --help       Prints help information
        --oldOGL     set OpenGL version to 2.1
    -V, --version    Prints version information

OPTIONS:
    -f, --field <field>       field size "width"x"height"
        --maxFPS <max_fps>    set max fps
    -m, --mines <mines>       max mines
    -s, --size <size>         window size "width"x"height"

How to Contribute

Contributions are always welcome! Please use the following guidelines when contributing to minesweeper

  1. Fork minesweeper
  2. Clone your fork (git clone https://github.com/$YOUR_USERNAME/minesweeper-rs && cd minesweeper-rs)
  3. Create new branch (git checkout -b new-branch)
  4. Make your changes, and commit (git commit -am "your message")
  • I use a conventional changelog format so I can update my changelog using clog
  • In addition to the conventions defined above, I also use imp, wip, gr.
  • Format your commit subject line using the following format: TYPE(COMPONENT): MESSAGE where TYPE is one of the following:
    • feat - A new feature
    • imp - An improvement to an existing feature
    • perf - A performance improvement
    • tests - Changes to the testing framework or tests only
    • fix - A bug fix
    • refactor - Code functionality doesn't change, but underlying structure may
    • style - Stylistic changes only, no functionality changes
    • wip - A work in progress commit (Should typically be git rebase'ed away)
    • chore - Catch all or things that have to do with the build system, etc
    • gr - Graphics changes
  • The COMPONENT is optional, and may be a single file, directory, or logical component. Can be omitted if commit applies globally
  1. Run the tests (cargo test)
  2. git rebase into concise commits and remove --fixups (git rebase -i HEAD~NUM where NUM is number of commits back)
  3. Push your changes back to your fork (git push origin $your-branch)
  4. Create a pull request! (You can also create the pull request first, and we'll merge when ready. This a good way to discuss proposed changes.)

Dependencies

~20MB
~228K SLoC