2 unstable releases
0.2.0 | Aug 5, 2022 |
---|---|
0.1.0 | Aug 1, 2022 |
#550 in Games
27KB
672 lines
mca-cuboids
A simple tool to merge blocks from your minecraft world to as less amount of cuboids as possible.
Example usage
use mca_cuboids::{BlockCoordinates, ExportParams};
let collisions = mca_cuboids::export_cuboids(
"dbg_lvl/region",
ExportParams {
start: BlockCoordinates::new(0, -64, 0),
end: BlockCoordinates::new(64, 0, 64),
..Default::default()
},
).expect("Failed to build collisions")
for shape in collisions {
let x_width = shape.end.x as f32 - shape.start.x as f32 + 1.0;
let z_width = shape.end.z as f32 - shape.start.z as f32 + 1.0;
let y_height = shape.end.y as f32 - shape.start.y as f32 + 1.0;
commands
.spawn_bundle((
Transform::from_xyz(
shape.end.x as f32 - x_width / 2.0 + 0.5,
shape.end.y as f32 - y_height / 2.0 + 0.5,
shape.end.z as f32 - z_width / 2.0 + 0.5,
),
GlobalTransform::identity(),
))
.insert(RigidBody::Static)
.insert(CollisionShape::Cuboid {
half_extends: Vec3::new(x_width / 2.0, y_height / 2.0, z_width / 2.0),
border_radius: None,
});
}
Original
Result rendered with bevy
+ heron
(CollisionShape::Cuboid
+ debug-3d
feature)
Dependencies
~7MB
~79K SLoC