1 unstable release
0.1.0 | Apr 4, 2024 |
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#1054 in Game dev
1.5MB
434 lines
Contains (ELF lib, 1MB) lib/x86_64/linux/lua_shared.so, (ELF lib, 1MB) lib/i686/linux/lua_shared_srv.so, (static library, 29KB) lib/i686/windows/lua_shared.lib, (static library, 32KB) lib/x86_64/windows/lua_shared.lib
lua-shared
Really simple wrapper around lua_shared(_srv) that tries not to fuck your brains.
Example usecase:
use lua_shared as lua;
use lua::cstr;
use std::ffi::c_void;
#[no_mangle]
unsafe extern "C" fn gmod13_open(state: *mut c_void) -> i32 {
lua::createtable(state, 0, 2);
lua::pushfunction(state, |_| {
println!("Hello there!");
Ok(0)
});
lua::setfield(state, -2, lua::cstr!("test_immutable_closure"));
fn test_function(state: lua_State) -> Result {
println!("Hello there, but from functuin, I guess.");
Ok(0)
}
lua::pushfunction(state, test_function);
lua::setfield(state, -2, lua::cstr!("test_immutable_function"));
let mut counter = 0;
lua::pushfunction_mut(state, move |_| {
println!("Here is your counter!: {}", counter);
lua::pushinteger(state, counter);
counter += 1;
Ok(1)
});
lua::setfield(state, -2, lua::cstr!("test_mutable_closure"));
lua::setfield(state, lua::GLOBALSINDEX, lua::cstr!("tests"));
}