1 unstable release
0.1.1 | May 31, 2024 |
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0.1.0 |
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#12 in #server-connection
10KB
140 lines
lstnconn
Abstraction around network listeners that spawn connections.
lib.rs
:
use lstnconn::{
Handler, ListenConnMgr, async_trait, Stream, ConnInfo, Handle,
KillSwitch, Listener
};
// Handler used to process connections
struct MyHandler { }
// Per-connection data type
#[derive(Clone)]
struct ConnectData { }
#[async_trait]
impl Handler for MyHandler {
type ConnCtx = ConnectData;
async fn connected(&self, ci: ConnInfo) -> Handle<Self::ConnCtx> {
// A connection has been established, tell listener to spawn a new task
// for running connection handler on.
Handle::Task(ConnectData {})
}
async fn run(&self, conn: Stream, cctx: &mut Self::ConnCtx) {
// .. process the server connection here ..
}
async fn disconnected(&self, cctx: Self::ConnCtx) {
// .. a connection has terminated ..
}
}
let handler = MyHandler { };
let lcm = ListenConnMgr::new(handler);
// Create a KillSwitch for terminating the listener loop
let ks = KillSwitch::new();
// Create a localhost Listener using a system-assigned port
let listener = Listener::tcp("127.0.0.1:0").unwrap();
// Run the listen/connection loop in a background task
task::spawn(lcm.run(listener, ks));
Dependencies
~12–21MB
~377K SLoC