7 releases (2 stable)
1.1.0 | Jun 26, 2022 |
---|---|
1.0.0 | Mar 22, 2021 |
0.4.0 | Aug 30, 2020 |
0.3.0 | Nov 1, 2019 |
0.1.1 | Oct 23, 2019 |
#1070 in Encoding
19KB
325 lines
Legends of Runeterra - Deck Encoder/Decoder
Legends of Runeterra deck encoder/decoder in Rust. Port of LorDeckCodes.
Documentation
Usage
To use lordeckcodes
, add this to your Cargo.toml
:
[dependencies]
lordeckcodes = "1"
Serde support
Serde support is optional and disabled by default. To enable use the feature serde
.
[dependencies]
lordeckcodes = { version = "1", features = ["serde"] }
Examples
Obtain a deck from the provided code:
use lordeckcodes::encoder;
let deck = encoder::deck_from_code("CEBAEAIBAQTQMAIAAILSQLBNGUBACAIBFYDACAAHBEHR2IBLAEBACAIFAY");
assert!(deck.is_ok());
Generate a code from the provided deck:
use lordeckcodes::{encoder, CardCodeAndCount, Deck, LorError};
fn main() -> Result<(), LorError> {
let deck: Deck = [
("01SI015", 3),
("01SI044", 3),
("01SI048", 3),
("01SI054", 3),
("01FR003", 3),
("01FR012", 3),
("01FR020", 3),
("01FR024", 3),
("01FR033", 3),
("01FR036", 3),
("01FR039", 3),
("01FR052", 3),
("01SI005", 2),
("01FR004", 2),
]
.iter()
.collect();
let code = encoder::code_from_deck(&deck);
assert!(code.is_ok());
Ok(())
}
Dependencies
~0.5–1.1MB
~25K SLoC